Tag name:rpg

Cyberpunk Session 6

First published 12th June 2024 (Last Modified 8th April 2025)

(Played on 12th May 2024)

Tremen's notes

After completing our part of the investigation at Mr. Sato's apartment (and handing over Mr. Sato and his daughter to the medical teams and his apartment to the forensics team), we reconvened in our office to discuss the investigation points so far and to try to decide on next steps. Apart noting that the daughter (once sufficient recovered) needs to be debriefed to get any information might have, several points were discussed and noted:

  • Discussion Points

    • Mr.Sato and his apartment

      • Layout

        The layout of Mr. Sato's apartment. At the top is a rooftop balcony that includes a swimming pool and lounging area. This is accessed via patio doors from the dining room which occupies the middle of the map. To the west of that is the master bedroom (with adjoining ensuite facilities) accessed from a connecting passageway to the south of the master bedroom. Also connected to that passageway and to the south of it are two smaller bedrooms (which have access to a small balcony). To the east of those rooms is a kitchen (and continuing eastwards) and small bedroom for a maid and some storage rooms. To the west of the dining room (and from north to south) is an office, another bedroom and greenhouse/conservatory used to grow vegetables.

        The layout of Mr. Sato's apartment

      • Mr.Sato's Input Jack

        Definitely been forced, most probably as the result of something being forced into it.

        • Cyberprogram

          Delayed action programs are possible and relatively easy to create if the programmer has some time (say 1 week to create a reasonable one that is also relatively undetectable)

      • Cameras

        The Security cameras for the apartment building (and surrounding street cameras) do not show anything unusual and do not show signs of being tampered with.

        • Invisibility Tech

          is possible and is in use by Section 9. However its use is not 100% perfect and what's on the CCTV does NOT show the telltale signs of its use that would be present if it was being used.

      • Computer

        Mr. Sato's computer was burned out from the inside-out, i.e., a burn program was used (which, once loaded onto the computer, would only need a few seconds to do the job)

      • Greenhouse

        In the greenhouse of the apartment the forensics team

        • Maid

          Adjacent to the maid's bedroom

          • Missing

            The maid has gone missing

          • Struggle

            In the maid's room are the signs of a violent struggle

        • Small neat hole

          • 5mm in size
          • Angled at 45° vertically, i.e. a shot from outside and above the penthouse apartment
        • Small container (about 5mm in diameter) found in the soil. Sent to forensics for further investigation
    • Hayato Kita

      • Movements

        Section Nine's investigation branch has reconstructed Hayato Kita last 6 months movement and has been able to pin down all bar one of the contacts in his little black book. The missing person is Kenda Ito, from the report it appears that Kita met Ito at a public bath house in Nehama and then went to an underground Brain dance studio called Kuroi tsuki in the refugee district. Kita can be followed back to his apartment but there was no sign of Ito leaving.

      • Autopsy

        Official cause of death will be listed as due to a loss of blood caused by a gunshot wound to the back. The report also lists that several finger prints were lifted from the brain case housing. These have been identfied as belonging to one Hoga Itami, a small time thug and body guard for hire.

      • Brain Case

        Only the brain case (and not its contents) was found either on the body or at Hayato Kita's apartment

    • Serial Killer?

      Three bodies were found in the port district last night, cause of death, crushed skulls. There is no link between the victims and no motive has been established as all had their personaly items and money still on them.

      • In the news

        News of the three bodies is all over the net already (not an easy case to keep quiet!)

      • Sergeant Masher

        The MO matches that of Sergeant Masher

        • Brain Case

          His brain case was the one found in Hayato Kita's apartment (see above).

        • Nickname

          His nickname was gained from his MO (see Session 5)

        • Dead

          Sergeant Masher is dead, but his ghost line probably isn't1

      • Victims

        The three bodies not found together and not within easy walking distance either (but within easy motorbike or even pushbike distance).

        • Victim 1

          Office Worker

        • Victim 2

          Convenience Store Worker

        • Victim 3

          Housewife


Wakiya's notes

Note that you can click on the image to get a larger version of the image.

Footnotes

  1. Note that ghost lines have to be transferred, they can't be copied.

Cyberpunk Session 5

First published 13th May 2024 (Last Modified 8th April 2025)

(Played on 7th April 2024)

Tremen's Log

After undergoing surgery to fix up my badly damaged right leg (including getting the leg armoured (which does count as getting the cybered) and a bit of time for recuperation, we reconvened in a conference room in Section 9 to discuss the situation and possible next steps. Reviewing the information gleaned from Sato Imports we note that while we didn't get any personal information from the laboratory hidden under Sato Imports we did get the home address for Mr. Sato himself. That address is for a penthouse apartment in an apartment block in an upmarket part of the city. Checking details for Mr. Sato we discover that:

  • Mr. Sato is married with four children, one daughter and three sons
  • The cost of the apartment is significantly higher than could be expected from the owner of Sato Imports. While that business was profitable the apartment is at least five times more expensive that those profits would justify
  • Mr. Sato's registered mobile phone is currently at the penthouse (he could, of course, have left the phone there and gone out either without a phone or with just a burner phone)

We also had more information about the brain case found at Hayato Kita's apartment. The serial number of the brain case matched that recorded for a US Master Sergeant called Jane Malory. He was a member of an anti-cyborg armoured unit who, apparently, did not adjust at all well on being demob'ed from the military. In fact the Master Sergeant suffered a cyber-psycotic breakdown and went on a killing spree. He killed at least 73 and gained the nickname of Sergeant Masher.

The obvious lead is that of Mr. Sato and I decided we needed to pay Mr. Sato a visit using the line of saying we're investigating the death of Hayato Kita and want to get whatever information he can provide (while observing him to see how he reacts). Myself and Ricky will make the visit while the rest of team remain nearby ready to tail Mr. Sato if he either makes a run for it or leaves after the visit.

A modern clean japanese style kitchen. There is a bowl of cherries next to the kitchen sink

The only room in the apartment that can be shown1

However on arriving at the apartment it is clear that Mr. Sato is in no state to ask any such questions since he is covered in blood, holding a large knife, sat on one of the sofas and continually saying I killed them, I killed them. Searching the apartment reveals the bodies of his wife and his three sons. His daughter is badly injured and only survived the attack due to having had problems with the nanobots cleaning the air in the past and hence having both some cyber enhancements to her throat and to her immune system.

Mr. Sato appears to be suffering from some form of cyber-psychosis.

Other Notes from the apartment

  • The bodies of the wife and sons (and even that of the daughter) look like they have been posed. Mr. Sato's wife was previously in perfect health.
  • Mr. Sato's home office has been ransacked
  • The Bathroom (and Kitchen) are in good (if not perfect) order
  • All the family are in casual clothing (it is a Saturday morning so this is to be expected)
  • No alarm was made from the apartment and nothing unusual was reported as myself and Ricky arrived in the Lobby of the apartment block by the concierge (the penthouse occupies the entire top floor - the roof above is sloped and hence there is no facility for a heliport there)
  • Wakiya's theory (which Tremen thinks is quite reasonable) is that the cyberpsychosis was forced on Mr. Sato since he wasn't heavily enough cyber'ed to be a usual victim.

Footnotes

  1. This image was generated using the following prompt: Kitchen in an apartment in modern cyberpunk style kitchen in tokyo. There are cherries on a kitchen worktop that is next to a kitchen sink. The kitchen is used by a family that is well off. The kitchen is roughly 3 metres by 5 metres and is uncluttered. Note that the room portrayed is too small and there should be a door in the far wall - however this was the best image generated.

Cyberpunk Session 4a and 4b

First published 22nd March 2024 (Last Modified 8th April 2025)

(Played on 25th February and 17th March 2024)

Tremen's log1

A shower cubicle with a hidden spiral staircase in the floor. The floor is missing showing the spiral staircase which leads down.

Hidden entrance

Team Members: Spooky Witch (tech), Tharbinsan (medtech), Wakiya Kiku (Sniper/Paranoid), Ricky (Lawman), Tremen (Lawman)

Following the discovery of the hidden entrance in the floor of the one of the shower cubicles in the Sato Imports warehouse, the team descended. The spiral staircase ended in the reception room of what was obviously a significant medical facility. The reception room itself was relatively sparse. There was a door to the west covered by a sterilisation field. The reception room did hold a computer system which was not connected to the net. The computer did show that the facility could handle up to 7 patients each of whom had an individual recovery room and that 4 of those 7 rooms were marked as being occupied.

To the east was a room clearly used as a storage area for garbage and waste. The waste included human body parts that suggested about a week's worth of operation and also suggesting that the secret lab was used for either organm harvesting or, more likely, the illegal implantation of cybertech.

A map of the secret laboratory. The map shows a complex with an access corridor surrounding the complex on the north, east and southern sides (the corridor only connects rooms in the complex. On the eastern edge of the map is a set of seven small recovery rooms. On the western side of the map is an operating room and a set of three beds used for monitoring patients before and after their operation. The southern side holds bathrooms. The remainder of the base (in the centre) holds the reception room and some storage areas

The map of the secret laboratory

As we explored the complex the team split into two groups to cover the ground more quickly. One team (Spooky, Wakiya and Ricky) explored to west encountering a couple of techs who were immediately hostile but after one of the techs was mortally wounded, the second technician surrended quickly.

A heavily cybered human wielding swords

The yokai showing off his swords

Myself and Tharbinsan explored to the east and encountered what can only be described as a Yokai2. The Yokai was also immediately hostile and while I did manage to wound him it did manage a nasty blow to my leg, breaking it and leaving me heavily wounded.

The other half of the team rush to the scene (after securing their prisoner to the nearby furniture). I was able to staunch my serious leg wound while Tharbinsan completed the first aid. Spooky, Wakiya and Ricky then take on the Yokai - which dodged a lot of their shots while returning fire. Ricky, however, then got a couple of palable hits on the Yokai leaving it seriously wounded. As a result of its wounds the Yokai obviously then took the ultimate decision and self-destructed (causing minimal damage to the team).

Following the self-destruction of the Yokai the team is then able to search the complex revealing:

  1. There was a third tech in the complex who freed his colleague when the coast was clear and the pair obviously then scarpered out of the complex and the Sato Imports Warehouse above
  2. Electronic locks are remarkably easy to push into their failsafe (i.e., permanently locked) state
  3. In the last room (which needed cutting torches to enter given the failsafe nature of their electronic locks) was a storeroom holding a lot of cybertech - all of foreign origin and hence not easily traced by the authorities in Japan.

We then returned to Section 9 (in my case, at least, to recuperate!)

Footnotes

  1. The first and third images on this page were my first experiments using AI generated images. I used Microsoft's Image Creator to generate the images. The first image used the prompt Entrance to a secret laboratory hidden under a shower cubicle. The Entrance is open with a spiral staircase leading down beneath the floor of the cubicle while the third used the prompt Heavily cybered human for a cyberpunk villain in a role playing game. The villain has swords for arms. Unfortunately there's no good way to see what kind of source was used to generate the images as Microsoft (and the underlying DALL-E model) don't reveal this kind of information.
  2. Admittedly a better description would be of a heavily cybered (and heavily armed and armoured) human, but at the time I and Tharbinsan were somewhat alarmed!

Cyberpunk Session 3a and 3b

First published 2nd November 2023 (Last Modified 8th April 2025)

(Played on 24th September and 30th October 2023)

Tremen's log

A single storey warehouse surrounded by a fence and showing a driveway into parking adjacent to the warehouse

A view of a similar warehouse (admittedly located in the UK) taken by Thomas Nugent

Team Members: Spooky Witch (tech), Tharbinsan (medtech), Wakiya Kiku (Sniper/Paranoid), Ricky (Lawman), Tremen (Lawman)

Following on from the leads generated from the investigation of the victim's apartment we decided to pay a visit to Sato Imports. This is based on its own small island (not that unusual). The island has a number of connections but the main point of interest is a warehouse operated by Sato Imports. This has fairly standard looking security with no signs of additional security. There is a security camera with a view of the entrance to the warehouse's compound1:

Map of the warehouse surroundings

Map of the warehouse surroundings

A map of the warehouse showing a road on the right hand side of map (going up and down the map). Adjacent to the road is a parking lot with three cars at the bottom of the lot and a truck in the centre. The main entrance to the warehouse is to the left of the truck and there are several rooms off of a central loading dock.

Actual map of the warehouse as used in our fantasy grounds session

We (myself, Ricky and Tharbinsan) approach the building (Spooky staying with our van and Wakiya covering us from nearby). However as we annouce ourselves the night security basically respond with "oh shit" and a fight ensues. Spooky screeches into the compound (happily ignoring the tire spikes) and she joins the fight as does Wakiya.

The fight itself goes surprisingly smoothly if you ignore our minor injuries (several on Tharbinsan as it happens) and the poor quality of gun work (several gun jams) and the discovery that Ricky may not be the most persuasive one of us. However we do overcome the security team (two relatively junior night watchmen overseen by more highly skilled solo) and arrest all three of them and get them shipped off to the local police via their paddy wagon.

There is, however, the question of why there's been no interference from the management and/or legal department of Sato Imports - at the least you would have expected someone to turn up!

We then proceeded to search the building. In the main it is what it appears to be: a warehouse for the import of alcoholic spirits albeit with the occasional (illegal) additives including High Noon2. There's a weapons rack holding 4 assault rifles in one of the lockers (which was locked).

Finally there is, hidden in the floor of the warehouse's only shower cubicle, a secret entrance to a spiral staircase leading down....

Screenshot of my Fantasy Grounds Unity screen at the end of the third (fourth?) session of Neil's cyberpunk game

Footnotes

  1. The left hand image is from my notes, the right hand version is the actual map
  2. One dose gives a high, multiple doses do increase the duration of the high, but also increase the user's paranoia.

Cyberpunk Session 2

First published 28th August 2023 (Last Modified 8th April 2025)

(Played on 27th August 2023)

Tremen's log

Crime Scene Tape and a camera

Something we did in the background of our crime scene investiagation

Team Members: Spooky Witch (tech), Tharbinsan (medtech), Wakiya Kiku (Sniper/Paranoid), Ricky (Lawman), Tremen (Lawman)

As our investigations continued I was distracted by a faint buzzing sound comming from next to where I was standing - this turned out to be a burnt out listening bug planted between the (very) large screen TV and the light bar above it. The bug had burned out before we arrived in the apartment and had probably burnt out shortly after it had been placed.

Closer examination of the body by both Spooky and Ricky showed (after some initial contamination of the scene by Ricky) that the body had been shot from some range, most likely from about the bathroom door. Ricky also confirmed that the body was that of Hayato Kita. Kita was employed by Sato Imports, a import/export business dealing in alcoholic drinks1. Kita was wearing ordinary street clothes with no sign of any robbery (other than that of his brain) as his rings and other items were still present.

Current theory is that the Victim let the perpetrator into the apartment who then shot Kita as he returned to the lounge. The perpetrator then removed Kita's brain without finesse and left.

Tharbinson reported that in addition to the cash2 and cards, there was a little black book of contacts and dates. While almost all the dates are in the past there is an entry for tomorrow: Maria, 12:30 tomorrow, Shinchuko station, pink carnation

Spooky examined the brain case found earlier by Wakiya in the bedroom3. This was battery powered whose battery was capable of running the brain case for seven days (and had about four days of juice remaining). She reports that this brain case was made in america (as opposed to the cybertech of the victim which was manufactured in Japan).

Examining the lobby CCTV and the apartment building's records shows that Kita had lived there for about six years. He returned to the apartment at around noon and was murdered at about 1pm. Her returned wearing a business suit. Close exmination of the CCTV showed that the front door closed a fraction of a second later that it does normally after an inhabitant of an apartment on the fourth floor returned from getting some supplies from the local store4. With the help of Wakiya cameras watching the street were identified and their footage checked - these do not show anybody unexpected arriving (and in particular then disappearing behind any form of stealth technology). This suggests that the individual who presumably entered the apartment block was both stealthed and competant.

After some discussion a through search of the apartment for more survelliance devices leads to a well hidden and still operating bug. Spooky tracks the signal it is sending to the Jonanjima Port District which, as it happens, Sato Imports has a building. She believes her tracking was not detected.

Tremen's current theory5

Hayato Kita was involved in Sato Imports illicit business but had betrayed Sato Import (either by defecting to another gang or selling some of the illicit goods on the side). He had betrayed Sato Imports because he was being blackmailed by someone relatively imcompetant who got their blackmail from the first, now burnt out, bug. However Sato Imports are much more competant and had placed the second functional bug, possibly when they recruited Kita, They discovered Kita's betrayal and took him out in a way that demostrated to others working for Sato Imports that you don't betray them. They took the brain to find Kita's other contacts. However by making a noisy demonstration they did not leave themselves enough time for a search of the apartment.

Items taken by us from the crime scene

A set of investigative tools on a workbench

Getting ready to investigate our finds back at the lab

  • Fake ids
  • Money found at the scene
  • Bugs (both the broken one and the second one6
  • Brain case found in the bedroom
  • Black Book found in the bathroom
  • Blood samples
  • Brain Dances
  • Copy of the lobby security footage
  • The body
  • Photographs of the apartment

Follow up actions

  • Meet and/or follow and/or surveil Maria at the train station
  • Keep ear to the ground/street for any rumours swirling about Kita and/or Sato Imports

Footnotes

  1. after bypassing some additional security on the departmental files, rumoured to be dealing with adultertated drinks laced with narcotics amongst other things - however, even with a raid on their premises, there's no solid evidence of this.
  2. Which are currency notes in general circulation
  3. i.e., not on the body, which had its own brain case from which Kita's brain had been ripped
  4. This individual was interviewed later and didn't report anything unusual.
  5. Note: there are holes in this theory, just like any other theory, but it's the best theory I have at the moment
  6. Disabled by Section 9's security as we return.

Cyberpunk Session 1

First published 31st July 2023 (Last Modified 8th April 2025)

(Played on 30th July 2023)

Tremen's log

Hooded Man standing with his back to us in a graffitied and neon lit alley way

Could this be our victim?

Team Members: Spooky Witch (tech), Tharbinsan (medtech), Wakiya Kiku (Sniper/Paranoid), Ricky (Lawman), Tremen (Lawman)

My team called to assist in the investigation of a murder at apartment block. Traffic to get to the scene of the crime terrible (so terrible that Spooky Witch (who lives nearby) was able to easily beat the rest of the team to the scene. Local attending police numbers six (and three squad cars and Crime Scene Investigation Van).

Inhabitants called in the Police after an altercation on the tenth floor. When the Police attended there was no reply from the relevant apartment but there was a blood and cyberfluid trail (of droplets) leading to (or from) the apartment to the lifts. Given the lack of response a drone was deployed through the mail slot to scan the inside of the apartment. My team called when the drone spotted the body of a male with both a gun shot wound and a head split open to reveal an empty brain case

Entered the apartment building and checked out the entryway and the lifts to assess risks and whether the perpetrator was still present at that level. No sign of either the perpetrator or of any additional blood/cyberfluid.

Proceeded up the stairs to the tenth floor, checking as we went for more signs (none found)

Entered the victim's apartment and conducted a search. Victim was Hayato Kita. Outward signs of just being a low level corporate drone but Tharbinsan discovered (hidden in the bathroom) a considerable quantity of cash and credit cards which suggests that the victim's could be something much more important. Investigations continued in the next session.

Screen shot of FGU as at the end of the session

Note: This is a compressed view - to see the image at full size click on the image (and then on the subsequent page click again (and, depending on your browser, an additional time!))

Character Back Histories

First published 18th November 2024 (Last Modified 8th April 2025)

Timeline of character histories

YearChase StormburgCyndarielEarl DumarestFioranaJunebugMasuyo RyujinTharbin
1059Born
1061
1063Born
1065
1067Born
1069
1071BornBorn
1073
1075Born
1077Entered Naval Academy
1079BornJoined a clique
1081Joined NavyBecame a Dilettante Noble
1083Notable Military engagement
1085Attended UniversityBecame a Merchant as a brokerAppointed as an adminstrator
1087Joined a cliqueStruck a good dealFamily Scandal
1089Became a scoutEntered Naval AcademyJoined the MarinesPromoted
1091Exemplary serviceJoined a cliqueStruck another good deal
1093Joined the ScoutsJoined NavyAbandoned Post
1095Discovered a new planetShip ambushed by enemy agentsRomantic RelationshipTook part in a planetary assault
1097Joined the ScoutsPromoted to SublieutenantPromotedReappointed to role as adminstrator as a Manager
1099Discovered new planetRomantic RelationshipTravelling in the service of the scoutsCommanding Officer took an interest in careerRomantic RelationshipStruck yet another good dealGained an inheritance
1101Promoted to LieutenantPromoted (and retained by the marines for another term)Promoted to Manager
1103Caused a conflictCaused a conflictExplemary service for scoutsTook part in a naval engagementPromoted to SergeantAdvanced TrainingInvolved in Politics
1105Entered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered CampaignEntered Campaign

Events in the most recent term

During 1102 Chase and Cyndariel were, as part of their scout duties, assigned to a mission to a systems just beyond the edge of the Third Imperium. One of worlds visited was Gollere (Egyrn 0505), a regressed settlement which was well on its way to recovering space travel (it is at TL 7). During the visit some starships from a nearby system, Belgard. arrived to trade for agricultural supplies. The Belgardians are xenophobic, particularly when it comes to other starfarers and Chase and Cyndariel managed to raise the hackles of the Belgardian (mainly by boasting about their past discoveries in the Egryn subsector).

The Belgardians responded by launching a full scale invasion of Gollere and kidnapping both Chase and Cyndariel.

The Imperial Scout Service doesn't take kindly to this (particularly as both Chase and Cyndariel are serving members of the Scout Service with excellent service records) and organises a counter invasion to both return the inhabitants of Gollere to their previous government (a collaboration between specialised clans) and to free Chase and Cyndariel.

Since the scout don't have significant military forces of their own, a significant military operation is required, partially organised by Tharbin (safely back in the Spinward Marches). The naval assets included the hiring of the Leviathan Class Merchant Cruiser Nicholas de Nicolay who crew complement included Masuyi who was able to earn the cruiser significant additional funds as it travelled to Gollere.

Since this is a military operation several naval and marine personnel was seconded to crew of the Nicholas de Nicolay including Earl Dumarest (of the scouts and acting as the main liaison between the scouts, the navy and the marines), Fiorana of the Navy and assigned as the lieutenant in charge of the Armament of the Nicolas de Nicolay and Junebug as a corporal in the Marine section assigned to the rescue operation.

The rescue operation was a great success with Fiorana in particular gaining the Navy Lifesaving Medal for rescuing the gunners under her command when the Nicolas de Nicolay was rammed by a Belgardian escort vessel (its pilot having lost control during an attempt to deliver a close range broadside to the Nicolas de Nicolay).

On the ground Junebug took over leading the rescue operation when her sergeant was incapacited during the assault. Her actions resulted in her promotion to Sergeant.

Earl's success in managing to keep the tensions between the merchant owners of the Nicolas de Nicolay, the naval officers in charge of the naval personnel, the marine commander and his superiors in the Scout Service (who were funding the operation) was recognised by the Scout Service after the completion of the mission.

At the end of the term it is 'suggested' to Chase and Cyndariel that maybe they could better progress their lifes outside of the Scout Service!


Change History
19th November 2024
Add events in the most recent term and even out the columns in the table

Mongoose Traveller V2 Character Creator Plugin Details

First published 6th October 2024 (Last Modified 25th December 2024)

Description

This plugin adds a shortcode to add a sandpit for character creation experimentation. This allows for a new character to be created. The characters are saved locally in the browser (only) and can be exported in a format importable into Fantasy Grounds Unity.
[mongooseTravellerV2CharacterCreator /]

The following (minor) rules interpretations, clarifications and modifications have been made by this plugin:

  • Three of the initial stat rolls are made with a boon (i.e., roll 3D6 and take the best two).
  • Mishap 2 is always severely injured.
  • Skill specialisations are chosen at the end of character creation (rather than as you acquire level one in the base skill). This was to avoid overwhelming the player with options. However that does mean where you should be awarded a specialisation in a skill you, initially, get a level in the base skill instead. Also those skills which can be specialised are allowed to go above four until you reach that specialisation step.
  • In a few places where the official rules allow you to choose a skill in the skill tables these has been replaced by providing an entry for each skill in that table (making it have seven rows and a 1D7 roll).
  • The 'Any talent' entry in the Psion service skill table has been omitted (making that table have five rows and hence a 1D5 roll).
  • Connections do not allow the choice of any psionic talent (unless the character is Zhodani).
  • Version: 3.336.0
  • Author: David Vines
  • Last Updated: 2026-01-29T14:20:56Z
  • Requires WordPress Version: 4.0 or higher
  • Tested up to: 6.9
  • License: Contains materials from Mongoose which are used by following the Mongoose fair use policy. The code elements were written solely by myself.

    The Traveller game in all forms is owned by Mongoose Publishing. Copyright 1977 - 2024 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/files on this site cannot be republished or distributed without the consent of the author who contributed it.

    The images were generated using Microsoft's copilot AI Image generator. As such Microsoft, its affiliated companies and third-party partners are granted permission to use the Prompts, Creations, customisations (including GPTs) and related content in connection with the operation of its businesses (including, without limitation, all Microsoft Services), including, without limitation, the licence rights to: copy, distribute, transmit, publicly display, publicly perform, reproduce, edit, translate and reformat the Prompts, Creations and other content that were provided to create the image; and the right to sublicense such rights to any supplier of the Online Services.

    In particular note that this page explicitly does not grant consent to republish or distribute this plugin.

Change Log

3.336.0 - 29 January 2026

Bug Fix: Unable to export Bwap characters to PDF

3.333.0 - 25 December 2025

Bug Fix: Unable to proceed while a prisoner who shirked work

3.332.0 - 15 December 2025

Bug fix: Being forcibly drafted by event 11 in the drifters can cause a TypeError due to an off-by-one error (Also added a button to roll for the drafted career so that (in GM mode) it can be overriden)

3.331.0 - 09 December 2025

Add combat skills to capsule description (if not already listed)

3.330.0 - 08 December 2025

Add name and a description of some characteristics to the capsule description

3.329.0 - 07 December 2025

  • Provide a preference between Drive and Flyer. Some skill tables have an entry 'Drive or Flyer' - Rather than ask the player when the skill is rolled, we instead ask for a preference in the homeworld section (defaulting to Drive for worlds of TL8 or lower and Flyer for worlds of TL9 and higher). We ask in the homeworld section to avoid asking when granting the skill since it's hard for the code to ask for that choice when granting the skill
  • Provide a capsule description (suitable for use as a prompt to an AI image generator)
  • Bug fix: No way to proceed after winning a prison fight

3.328.0 - 27 November 2025

Cope with members of a psionic community who don't gain any psionic talents

3.327.0 - 01 November 2025

Bug fix: Being forced to leave a career lingers to all following career. Also stop forcing drifters to leave their career (you should always be able to become a drifter)

3.326.0 - 29 October 2025

Hide the text saying that you didn't get a psionic talent during training as well as elsewhere

3.325.0 - 11 October 2025

Fix link to the version history in the copyright notice

3.324.0 - 11 October 2025

Refactor: Common up some code between my plugins

3.323.0 - 06 October 2025

Bug Fix: Correct lookup for prisoner event 3

3.322.0 - 02 October 2025

Bug fix: drifter event 9 rejected text missing

3.321.0 - 01 October 2025

Sigh - Bug fix, correct the broken text for prisoner. Also fix skipping the psionic test (life event 12.1)

3.320.0 - 01 October 2025

Prevent exception on bad character load, Improve text for prisoners

3.319.0 - 13 September 2025

Bug fix: citizen mishap 4 missing text

3.314.0 - 10 September 2025

Add retrieve button to homeworld page

3.311.0 - 07 September 2025

Fix regular expression used to validate UWP

3.310.0 - 01 September 2025

Bug fixes:

  • Exception after choosing connections if you have psionic skills
  • Exception gaining fourth level of a psionic skill
  • Dice roll for psionic community hidden
  • GM Mode always ticked after page reload

3.309.0 - 31 August 2025

(Hopefully) fix generated PDF so that it is readable in Adobe Acrobat

3.308.0 - 30 August 2025

Bug fix: Exception 'no active control' when winning the duel in noble event 3

3.307.0 - 30 August 2025

Bug fix: Exception when processing end of term for characters who have the School of Hard Knocks precareer. Correct spelling of 'Streeetwise'

Show hidden stats in GM Mode

3.306.0 - 29 August 2025

Bug fix: exception on a failed aging roll

3.305.0 - 29 August 2025

Accept UWP copy/pasted from travellermap.com, fix handling of anagathics when aging

3.304.0 - 29 August 2025

Add a stats reroll if in GM mode

3.303.0 - 29 August 2025

Add GM (aka Cheat) Mode, save initial decisions in session storage (so it persists over a page reload)

Add Chronor as the default homeworld for Zhodani characters and Saurus as the default for Saurian characters

3.302.0 - 29 August 2025

Correct enlistment criteria for university and militray academies (too generous by one and two points respectively)

Also fix survival and advancement rolls that are based on END (this characteristic was being ignored)

3.301.0 - 28 August 2025

Reenable and fix the 'no active control' check

3.300.0 - 28 August 2025

Change the 'no active control' check from an exception into a console.log

3.299.0 - 28 August 2025

Add precareer options from Traveller Companion

3.298.0 - 28 August 2025

Bug fix: Sigh - fix awarding of TAS Membership (and fix description of Vargr stat changes)

3.297.0 - 28 August 2025

Bug fixes: Unknown Benefit Award: END +1, exception when generating PDF and character is a member of TAS.

3.296.0 - 28 August 2025

Bug fix: Exception if only one choice of specialisation

3.295.0 - 27 August 2025

Bug fix: scout event 10 failing with no element with id

3.294.0 - 26 August 2025

Bug fix: prevent negative total of benefit rolls, correct prisoner event handling

3.293.0 - 22 August 2025

Add additional races

3.292.0 - 21 August 2025

Fix unable to proceed after choosing the skill for scholar event 8

3.291.0 - 15 August 2025

Fix some promotion bonuses

3.290.0 - 15 August 2025

Bug fix - javascript error when you get promoted with a bonus!

3.289.0 - 15 August 2025

Add benefit roll on promotion even if you don't get any other bonus

3.288.0 - 03 August 2025

Bug fix - javascript error for citizen mishap 4

3.285.0 - 19 May 2025

Bug fix - javascript error when gaining advanced training

3.283.0 - 16 May 2025

Bug fix - javascript error for some agent events

3.282.0 - 12 May 2025

Add ability to choose how many characterestics are rolled with boon

3.279.0 - 25 December 2024

Fix to FGU export xml file (cosmetic fix)

3.278.0 - 18 November 2024

Bug fix - Adjust scout mishap3's contact and enemy counts. Provide enemy text on Scout event 3, Fix Typo's, Stop several events overwriting career event

3.277.0 - 18 November 2024

Fix typo. Add full life event list to the Notes of the FGU export

3.276.0 - 15 November 2024

Lock skills in the FGU file, Wording fixes, Bug fixes (citizen mishap4 and event3)

3.275.0 - 10 November 2024

Typo and small bug fixes. Rework the display of advancement options

3.274.0 - 08 November 2024

Added ability to embed text in the initial page (between the notes and the copyright notice)

3.273.0 - 08 November 2024

PDF Generation added

3.272.0 - 03 November 2024

Add Psionics

3.271.0 - 30 October 2024

Bug fixes

3.270.0 - 28 October 2024

Reword mishaps and events so that mishaps caused by events do not imply you leave the career is almost all cases. Add Anagathics

3.269.0 - 25 October 2024

Allow medical bills for injuries

3.268.0 - 25 October 2024

Add save and view options, add a free format field

3.267.0 - 24 October 2024

Fix multiple specialisations!

3.266.0 - 21 October 2024

Allow for multiple specialisations

3.265.0 - 18 October 2024

Added the remaining careers (apart from Psion) and the draft

3.264.0 - 12 October 2024

Add the army career

3.263.0 - 06 October 2024

Bug fixes

3.262.0 - 06 October 2024

Add more careers

3.261.0 - 27 September 2024

Add mustering out, export of characters, bug fixes

3.259.0 - 23 September 2024

Initial Version - pre-alpha (no mustering out, connections, end of character or export. Only pre-careers and rogues implements so far


The information on this page was retrieved by Plugin Information Version 3.282.0.

Setup for joining us on Fantasy Grounds

First published 3rd September 2024

We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:


Discord

A partial screen capture of the main discord app with the icon for User Settingshighlighted

The location of the settings icon

To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:

A view of the discord voice & video settings

My Voice & video settings

Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):

INPUT DEVICE
Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
OUTPUT DEVICE
Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
INPUT VOLUME
Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
OUTPUT VOLUME
If you're finding everyone else is too loud or too quiet you can change the global volume here.
INPUT MODE
Select Push-to-talk4.
SHORTCUT
Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
PUSH-TO-TALK RELEASE DELAY
Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.

There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.

If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.

Discord will check if it needs updates as part of its startup process and will do an update if necessary

There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.

I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9


Fantasy Grounds Unity main page screenshot

Fantasy Grounds Unity main page

Fantasy Grounds Unity

You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.

The free demo version has, for players, all the features of the core license or ultimate versions.

When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.


Footnotes

  1. Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything.
  2. I do have two microphones potentially connected so I do set the device here.
  3. Similarly I do have both speakers and a headset so have to set the output device.
  4. This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions.
  5. Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity).
  6. These instructions assume you're using Windows 10.
  7. Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far.
  8. It does work but getting push-to-talk to work is not as straightforward.
  9. Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be.
  10. Assuming, of course, you have successfully set up Discord and joined the voice chat channel.

En Garde! Plugin Details

First published 13th October 2017 (Last Modified 12th January 2023)

Description

This plugin adds support for my En Garde! game by:
  • adding a shortcode, enGardeCharacter, to allow a character table to be generated. Examples of use: [enGardeCharacter id="C"] [str is="9" initial="9"] [rapier is="12" initial="12"] [sabre is="12" initial="12"] [cutlass is="12" initial="12"] [con is="15" initial="15"] [end is="135 of 135" initial="135"] [ma is="1" initial="1"] [cash is="32" initial="44"] [allowance is="12" initial="0"] [regiment is="Royal Foot Guards, Private"] [club is="Hunter's"] [mentions is="1"] [stable has="1 horse"] [appointment is="Trooper, King's Escort"] [mistress is="Catherine de Borgonne"] [level is="11" initial="12"] [location is="In Paris"] [/enGardeCharacter]
  • adding a shortcode to display a form to allow the submission of orders for a character. Examples of use: [enGardeOrderTemplate id="C"]

    The id used must match one of those from a character on the same page (the javascript used for validation needs to look up information from the table).

Change Log

3.226.0 - 12 January 2023

Remove exception from typeof check for unit testing. Remove a line break from the form template

3.168.0 - 04 January 2022

Update to add '!' to En Garde! where possible

3.167.0 - 03 January 2022

Add a break before the horizontal rule after the order template

3.161.0 - 09 September 2021

Fix update detection logic!

3.157.0 - 21 July 2021

Fix updating logic!

3.153.0 - 21 July 2021

Common up updating logic

3.108.0 - 29 March 2021

Update URL of the details page

3.90.0 - 07 February 2021

  • Don't provide a target url for order form if orders aren't being accepted

3.80.0 - 28 January 2021

  • Restore the insertion of the game month in the order form

3.76.0 - 28 January 2021

  • Add support for self-hosted update notification

3.36.0 - 22 December 2018

  • Disable the submit button if submissions are disabled

3.26.0 - 01 January 2018

  • Save last order submit details

3.24.0 - 20 December 2017

  • Fix leaving/joining club

3.13.0 - 05 December 2017

  • Fix investments

3.12.0 - 05 December 2017

  • Add support for investments

3.11.0 - 05 December 2017

  • Fix location @charset directive in stylesheets

3.10.0

  • Remove migration code (for weapon expertise)

3.9.0 - 25 November 2017

  • Add support for automatically updating expertise

3.6.0 - 21 November 2017

  • Fix wealthy companions

3.5.0 - 21 November 2017

  • Version number scheme changes
  • Add support for battle outcomes

20171115-1410 - 15 November 2017

  • email address fixes

20171114-1440 - 14 November 2017

  • Bug fixes

2.0.0.20171111-1313 - 11 November 2017

  • Better admin

2.0.0.20171105-1511 - 05 November 2017

  • Bug fixes

2.0.0.20171105-1148 - 05 November 2017

  • Improved hints and checks

2.0.0.20171105-0917 - 05 November 2017

  • Sort out last_orders (move into own db table)

2.0.0.20171104-1050 - 04 November 2017

  • Add playhouses and admin support

2.0.0.20171030-1717 - 30 October 2017

  • Refactoring of the javascript

2.0.0.20171024-1626 - 24 October 2017

  • Various bug fixes

2.0.0.20171013-1012 - 13 October 2017

  • Initial Version

The information on this page was retrieved by Plugin Information Version 3.282.0.