Tag name:rpg

The GK Strategem

First published 18th November 2024 (Last Modified 19th October 2026)

I'm running a new traveller campaign - pages about it can be found here:

Traveller Session 28

First published 19th October 2026
Game Date
324-1105
Location
Smoug
A map of the local jump map around Smoug
A blue bipefdal creature wreathed in some kind of white light. The creature has claws and a crazy grin

Artist's impression using the description of the creature as described by Earl.

Earl - Finds captains logs but they are encrypted. He transfers logs to our systems and then looks at external logs which show the ship was aiming at Wardn but does not land at the SP, it flies over the Scout Base and some farm land before landing. Some of the crew plus the Droyne leave and disappear from view for a time then reappear with one of the creatures we encountered on 886-945. They enter ship and take off we then we see the crash. He then searches the ship from fore to stern trying to grab whatever he can, no other bodies are found. The Captain asks us all to look at the footage from Wardn asking if anyone can see the blue creature. No is answer. He checks in on me and the Droyne warrior, then he tries to decrypt data from Captains logs.

Chase - Unloading vodka and finds strange L shaped thing which he picks up and takes with him.

Masuyo - Is completing claim form for salvage. Droyne warrior appears to be going to sleep. She stays with him.

Junebug- Is on a gurney heading for Med-Bay.

Cyndariel - Tends to Junebugs injury, then she looks at the strange item Chase brought in with him but her priority is Junebug. Cyn also wants to have a look at the bodies we brought back. She sets up a scan on the strange item and checks on Junebug who is cuddled up with Kimbley on the Med bed. She also wants to check on the Droyne warrior.

An L-shaped object made of some kind of metal. It vaguely looks like some kind of implement, maybe a large key

The L-shaped object

The item is broken but carbon dating shows it is several hundred thousand years old. Cyn's research comes back with some kind of Ancient artifact, she collates and saves the information. Cyn checks on Droyne, it seems to have slipped into some form of unconsciousness, possibly some form of Hibernation? Decision made to transfer it to Med-Bay. Junebug is recovering and will fully recover by end of Jump. Unfortunately Droyne dies during the night.

Fiorana - I am dismantling the turrets from the downed ship and it is going OK. I have a strange dream the same night as the Droyne warrior dies [The Droyne shares his memory with you. His oytrip (normally a group of six Droyne) has been loyal to Tsyamoykyo (apparently an individual of some kind of superior Droyne). After a time in cold sleep half of his oytrip was awoken and assigned to look after some men (which he associates with servitors of Tsyamoykyo). After several Jumps the oytrip and the leader of the men left the ship and interacted with a base of one of Tsyamoykyo's enemies. They returned to the ship and left. Shortly after that the men attacked the oytrip. His leader and go‑fer died. The Droyne wiped out the humans and their weapons but then had no-one to control the ship. It's computer acted on its default program - completing the jump and landing (badly) on this moon.] I share this dream with the crew the next morning. I carry out research on the proper fitting & integration of the Laser turrets so I can check after work is completed.

Tharbin - Scans the area and finds where the object came from and it appears the Droyne warrior dropped it. He asks Chase to tell Cyn to quarantine it in case it is explosive. Plans our next jump. We have some trouble plotting a successful jump to Olympia, passive scan show nothing and we finally plot the jump. He looks at the back plot from the Zhodani ship, they did not stop at any SP's and planned to refuel at Gas Giant at Smoug. No plans to land anywhere.

The Artifact we found may be a Droyne Ancestral Artifact? Possibly it is a key for the Ancient site at Warden? We plan to hand the artifact over to the Scout Base. From what we can piece together, it appears that the Zhodani crew may have mutinied and killed the Droyne while in Jump but missed one who got revenge by killing the Zhodani causing the ship to follow default programming by landing (badly) on the moon at Smoug?.

Cyn shares her research with us and all formation points to us handing the artifact over to the authorities at earliest opportunity and we also plan to isolate it so it cannot draw any energy from any external source. Masuyo asks me for a Faraday cage to lock the item away and securing it inside one of the fuel tanks.

We take our stations for Jump exit which is performed smoothly, we head for the planet for refuelling, permission given to land, we order 20 tons of fuel @21000 credits, Masuyo asks about a night life planet side with any bars: There is one bar so Masuyo plans to ask if they want our Vodka.

Small world 1,000 population ,low gravity and respirators required.

11,000 credits for the Vodka.

There is a letter (in Zhodani) apparently addressed to Qinchriadriashav (The head of the Zhodani Consulate for the local sector based at Chronor). It describes the concerns from the captain outlining his fears and worries about the mission he has been assigned. He concludes by saying: How can anyone believe that there is an unknown Ancient site at Wardn and that it can be activated? I still believe this mission to be either illegal or unauthorised by the Consulate (or both). I beg that you investigate how this mission was set into motion.

Cyberpunk Session 31

First published 15th October 2026

Tremen answers the door. There is an Asian gentleman at the door. He bows and hands over a set of keys without speaking. He is wearing a suit which has the same lapel badge1 as the gentleman who greeted us when we arrived in Night City. The key ring has three identical keys on it and Tremen throws the keys to Wakiya. Ricky looks outside the warehouse and there is a blocky van-like vehicle parked there. Wakiya heads to the vehicle and drives it inside the ground floor of the warehouse.

We have a conversation with Hana Kage Shimon about living costs here (since it seems we'll be here for sometime). She says that monthly costs can be as low as 1,100 Eurobucks but 1,600 would be more typical assuming that we want some food that actually tastes of something[1.Those of us, such as Tremen, who now have an agent (a smartphone-like device) will also need to pay its subscription of 100 Eurobucks per month).]! Checking our funds we see that while we do still have some currency from New Toyko it does have some problems - namely it's New Yen and is dated from what is now the future! As a result Nameraka gets worried about our finances and starts to scour the newssheets for any possible patrons and/or employment.

Cyber Snoop Business News 1st August 2020

Biotechnica Researcher Mystery

Mystery about disappearance continues despite his recovery by Queen Morosha's organisation last week in the woods to the north-east of BosWash. While Biotechnica confirmed that Professor Kogan Akigo is one of the prime genetic engineers behind the Reference Forest they declined to provide any actual details about his current health beyond expressing hopes that he will be continuing his research soon. The professor was presumed dead following a dam break close to both the prototype Orchard and a Secret Nuclear Facility.

Land Grab in Washington

Even more mystery surrounds the acquirers of millions of acres of woodland in Washington state. The new owners, while remaining relatively tight-lipped have closed access to the acquired lands and claim that they have great plans for the land. Locals remain concerned for their future.

Reference Forests: Controversy?

While many investors have welcomed Biotechnica's cutting edge genetic engineering there are those opposed to the new Reference Forests. With three of the forests already up and growing leading to hopes for the associated recovery of the lumber industry, Green Fist, an environmental activist group has called for Biotechnica to be shut down. Green Hammer, the founder, has called the Reference Forests an abomination that uses non-native trees to destroy the remaining local ecosystem. Professor Geri McKennel insists that the Reference Forests are rebuilding whole forests, creating clean air and actually helping to restore the natural order. She claims that the Biotechnica could even grow trees on Mars.

He sees the article about Biotechnica and Reference Forests and concludes that it's entirely possible that Professor McKennel will be looking for additiobal security. He sends off an email to her suggesting that we could help. After a couple of hours she responds suggesting a video call which he accepts and we all (apart from, initially, Tharbin) crowd around. After some negotiation we agree to provide additional security for one of the Reference Forests for 500 Eurobucks each for three days and then a renegotiation after that if required. Biotechica will provide transport out to the forest in five minutes time!

We depart in a transport AV, which liftoffs vertically and then heads out over Night City and the heads out to the forest. The terrain we fly over is scrubby wasteland. As we fly Tharbin is able to riffle through the AV's medikit to restock (to a some degree) his own stocks with the agreement of the AV pilot.

Nameraka looks out at the countryside. There are roads etc with what looks to be normal traffic - though it can be hard to tell since we are some height above the ground.

After an hour or so we arrive, the AV pilot enjoying a high and fast approach to a landing pad next to a decent size building. He lands and it's apparent that this is a ranger station just at the edge of a substantial forest. A guys walks out of the building and points out a path leading into the forest. He says there's a fire tower in the middle that we should use as our base of operation

A dark forest seen from inside the forest. Sunlight glimmers down through the trees though through mist. The trees are tall conifers relatively closely packed.

The Reference Forest

At about quarter past one in the afternoon we arrive at the fire tower. There is a lift at the bottom which Tremen enters and after a few seconds, with no own joining him, he presses the button to go to the top of the tower and lift ascends the tower. At the top is a room with some cots, a table and some equipment including binoculars, a metrological computer, communications gear and some seismic sensors. The tower has a balcony on all sides that allows observation of the forest. There is also a fridge with freeze-dried supplies. Water is supplied by a rain catchment system and there are solar panels and batteries to provide power.

Nameraka sets up a snare to provide some level of warning of intruders using the path we used to get to the tower while Kage and Wakiya scout out the areas around the tower after they reckon there's nothing worrying within 150 metres of the tower.

Spooky reports that she can link to a drone back at the ranger station - though we'll probably need to go back to the station to release it.

Looking from the top of the tower we can see that there are four paths from the fire tower heading in the four cardinal directions for at least 500 metres before they fade into the mist. We can see that the trees are all about four metres in height allowing for a relatively clear line of sight since the terrain is (as far as we have scouted) relatively flat.

We take watches overnight

Footnotes

  1. A stylised red tree on a shimmering black background ↩

Cyberpunk Session 30

First published 14th September 2026 (Last Modified 15th October 2026)

Wakiya leads the way out the back, followed by the rest of the team. We hear Screams, yelps and the sounds of panic from the room behind us. As Wakiya reaches the street she encounters someone trying to enter - she reacts instinctively and pushes the gentleman out of the way - breaking his nose in the process. The chaos behind us builds in intensity and the hooded figure with us turns, gestures and summons a new portal. Everyone through! Now! he says.

A male figure in a kimono running away from a spectral wolf in a japanese style restaurant

Our last view of Shadow

We do so but only six of us... Looking behind us reveal the shocking sight of Shadow being caught by one of the creatures

We arrived on something that feels somewhat reassuringly like concrete. Looking around us we see that we're in some kind of warehouse - there are fluorescent lights above us and a staircase leads upwards at the far end of the warehouse. We are still in our earlier clothing (stone masons and painters)

At the far end of the warehouse are some people dressed in black suits and ties.At the front of the group is a gentleman looking older than the others. He has a small black button about the size of a penny on his lapel. This shows a stylised red tree on a shimmering black background. He is flanked by two younger men and a young lady standing to the side behind them.

Tremen approaches the group and the gentleman offers a business card using both hands to present it. Tremen apologies for not being able to offer his own card and takes the card (using both hands himself). The business card is white on black is a relatively technological card giving the name as Makoto Ryujin. He says that this warehouse and its supplies upstairs is for our use and is the only freebie his employers are prepared to give he expects us to do jobs for his employers as required. He turns to the lady with him and introduces her as Hana Kage Shimona. He explains that she will join us to assist. When we ask what has happened to Shadow he's unable to help. I was told to expect a group to arrive - you're a group!

A woman dressed in black with obvious body armour under her clothing. She has a Katana in a scabbard by her side. It is night-time in a modern looking street scene

Hana 'Kage' Shimona

He (and the two other gentlemen) depart and we explore our new surroundings. There is clothing for seven people and some equipment upstairs which we gratefully appropriate (even if the clothing is somewhat generic and not as stylish as some of us would like). There are non-perishable foods in a larder (sporting brand names we don't recognise even if we can recognise the rice, ramen etc). Adjacent to the larder and kitchen are other facilities including small rooms to be used as personal bedrooms for each of us. Also included in the equipment are smartphones and we can determine that we're in a place that calls itself Night City on the west coast of America and the year is 2020.

Nameraka explores the various news channels - there are several, revealing that there no major news events ongoing at the moment either in the world as a whole or locally. However one oddity is that under the news ticker there is a small red box that is apparently a lottery tracker showing the number of verified murders reported during the day (we see the number change from 79 to 82 as we watch).

Ricky explores outside of the warehouse revealing that the warehouse is in what Ricky calls a downbeat area (but not a slum). There is the smell of the sea which Ricky discovers is about two streets away and covers from a small seafront that hosts some small boats. There is traffic on the roads and behind the warehouse can be seen a city which, from the building we can see, is both bigger and richer than our warehouse district.

Tremen does web searches looking for any reference to Shadow (using his real name) - there are no hits, but on the other hand, there are no hits for any of the rest of us either.

We spend a nervous night with half (or more) of the team being unsure how much we can trust in this environment and with Shimona in particular - though checking the building shows it to be relatively secure (the roller doors, for example, are reinforced).

Next morning we have a breakfast and check our new equipment - which seems to be in working order if nothing special. We ask Shimona to take us to a nearby store where we can get some fresh food to go with the non-perishable foods already here. Wakiya stays at the warehouse while we go on this errand. The streets are busy and loud (which reveals that the Warehouse is somewhat soundproofed) complete with the sound of frequent sirens. Cyberware is a lot more obvious here that in Newport City - some people are effectively flaunting their use of it). The city scape is garish and somewhat overpowering. The roads all seem to lead towards the corporate centre of the city. However the roads hold not just ground vehicles but some aerial vehicles as well. We do see police walking beats but don't seem to be doing so in an oppressive manner - only a few can be seen at any rate.

Once at the store Shimona buys the fresh food and we start the return journey. As we return we hear the sound of a shot ringing out about 100 meters ahead of us. A guy runs out of a store at roughly that distance and, when someone gets in his way he shoots them down. Up to that point hardly anyone on the street took any notice, but at the second shot the people do react and take cover. Tremen asks Shimona Is this common?, she replies Not common - but it does happen now and then and explains that the corporate zone is safer.

The guy with the gun has run off so we get closer to the scene. The passer-by looks to have been injured in the leg by the shooter acting on reflex. The shot was to get him out of the way and wasn't to kill.

Since we don't want to get more involved we leave the scene and return to the Warehouse. We let Wakiya know of the morning's adventure and then there is a knock on the door....

Cyberpunk

First published 31st July 2023 (Last Modified 15th October 2026)

This is a collection of notes and other details from and about Neil's cyberpunk game:

D&D

First published 1st April 2025 (Last Modified 13th October 2026)

We're also now playing a D&D campaign on Fantasy Grounds Unity. Some notes that have been taken are:

D&D Session 19

First published 13th October 2026


A cave entrance on a hillside. The cave is not all that tall and boulders lie strewn in front of it. The hill stretches up above the cave entrance.

The cave entrance at Wyvern Tor

The party prepare to set off for the caves at Wyvern-Tor. A plan is hatched that Fioranna, Silanne, & Bluebell will take up a position to the north of the caves on a ridge, whilst the rest of the party will approach from the south, drawing the attention of any creatures. Crom is selected to lead the advance from the south with Tremen, Tharbin & Tarqual. The plan agreed before we approach was for Crom and the party entering from the south to make the initial contact with any forces allow the Silanne, Fiorana & Bluebell to observe and attack from the right flank in the hope we can catch any guards unaware and dispatch them quickly. Bluebell cast a move silently spell just before we set off.

A battlemap showing the narrow valley that leads to the cave entrance. The entrance itself is at the top of the map while the party is at the bottom of the map

The party prepares to enter

Treman & Crom are the first to advance and it isn't long before they are spotted by a sentry posted near to the cave entrance. The Bugbear moves towards them.

A battlemap showing the party much deeper into the valley. Tremen is in the lead with two bugbears on either side of him. Tharbin and Tarqual (with Fortenbrass the monkey) are three to five squares behind him. Crom is a further square back (and to the right) with a beefy looking orc just behind him. A goblin can also be seen at the bottom of the battlemap

Battle is engaged

Tremen & Crom are the first to engage. Bolts fire over Tremen as he charges to engage. Crom rages and hits out with his axe, just missing Tremen. A second sentry appears to Tremen's left which draws his attention. To our south more creatures appear taking the party a little unawares, Myself & Tharbin defend our positions, striking out at the creatures advancing towards us.

Later in the battle Bluebell enters the fight from above the valley while Crom is engaged by more foes including at least three more goblins.

Bluebell enters the fight while Crom is attacked by a wave of goblins that join his existing foe

Fortenbrass makes a hasty dash to the ridge on our left, suddenly from the ridge to our right, just above, Bluebell appears as she joins the attack and cast starry whisps at a bugbear. A javelin lands just past Crom, as he charges to the south to hold the line with Tharbin, as a wave of Goblins appear.

Now Tarqual and Fortenbrass are menaced by an orc. Fiorana is assisting Tremen while Tharbin is alongside Crom. Meanwhile Silanne (also above the valley near to Bluebell) has some Orcs to fight.

Battle is well and truly joined

I fire some bolts at a bugbear that approaches my position from the north. The fight continues all around. Silanne & Fiorana charge out from the tree line on the ridge, also battling more bugbears, Silanne moves to attack close range with melee - slashing with her scimitar. I retreat to the left ridge. After dispatching one bugbear Trem moves to attack the second. In the chaos of the battle it is noticed by some, that the goblins appear to have glowing green eyes & weapons.

Now a large creature, Gog, joins the fight. It is twice the size of the goblins and bugbears (2x2 squares on the battlemap). It appears in the middle of the fight surrounded by the existing bugbears.

Gog appears!

In the thick of the battle, Gog a huge beast emerges in the centre of the battle which sends shock waves through the party. Some are filled with a sense of dread, others draw a deep breath as they fortify themselves for the unimaginable fight ahead.

Mongoose Traveller 2e Character Creator

First published 8th September 2024 (Last Modified 29th September 2026)

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Name:
Species:
Human
Gender:
Female
Homeworld:
Age:
18
Cash:
Cr
Benefits
Associates
  • Contacts: 0
    • Allies: 0
      • Rivals: 0
        • Enemies: 0
          • Patrons: 0
            STR DEX END INT EDU SOC
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            DJV's Mongoose Traveller V2 Character Creator Plugin Version 3.395.0

            Traveller Session 27

            First published 18th September 2026
            Game Date
            323-1105
            Location
            Smoug
            A map of the local jump map around Smoug

            As we approach Smoug we carry out passive scans. Recalling the events at Elixabeth we recall that a small high powered ship is heading towards Lydia. Vexar apparently jumped in with the Zhodani.

            Back in the present no issues exiting Jump space, passive scan shows no major activity. A 400 ton vessel is orbiting Smoug. We decide to be discreet and go to nearest Gas Giant to our port side for refuelling, We are contacted to identify ourselves from the planet surface, and then asked to carry out some scans of the moons in the area as they suspect some spy stations in the area. We pass on a brief description of our recent encounters outwith this system with a warning of possible incoming larger vessels over tight beam comms. We plan to send out the ships boat to carry out scans while the ship collects fuel. No expectation on us to engage any potential enemies unless a covert action can be taken. They have a System Defence Boat available if required.

            The Captain orders our pilot to plot a course and get us to the gas giant while he makes the ships boat ready to fly. Chase is ordered to go with the Captain whilst Tharbin pilots The Hope. The ships boat starts scanning, but there doesn't appear to be any activity on any of the moons. They decide to take a slightly closer look by doing lower level fly-bys. Tharbin manages to get us to the Gas Giant safely. After 8 hours The Hope gets a ping from an incoming ship on opposite side of system from corewards direction. I am asked to reduce power as much as possible to minimise our signature. Ship just in system is heading straight for Gas Giant we are orbiting. The ship crashes on one of the moons, it's not imperial but it is Zhodani. Smoug was also known in past as Electrum previously a Sword Worlds system. Is the ship showing any damage, is it manned? The ships boat plans a fly over the crashed ship but then rethinks the plan.

            A Zhodani scout ship on the surface of a mars-like (in colour) moon surrounded by the party. To the west of the scout ship is a crater in which is a Droyne

            The Zhodani Scout Ship on the surface of one of the moons of Smoug's Gas Giant

            Salvage and check the ship for anything we can use? The ships boat decides to head back to the Hope, landing safely and gives a report on their findings. We discuss our options and decide to attempt to salvage the crashed ship. We get our equipment ready to board the ship after landing. We begin moving towards the downed ship. After landing and approaching the crashed ship a shot flies, over Earls shoulder and he throws himself flat on the ground. Masuyo makes contact explains our presence You murder leader I murder you is the response from the warrior Droyne. Masuyo tells it we were refuelling and had nothing to do with the death of its leader but no further response is given. Masuyo runs towards it tackling it and getting a hold of its weapon while shouting not to shoot. She then tries to reason with it which seems to work in that it is not actively trying to kill her. It is listening: It is repeating the phrase No leader. The Droyne are a hive minded alien species in groups of four to six. Masuyo asks if there are any injured fellows on board, was ship taken? No is the response to both. Leader died in Jump space Human killed him with laser pistol. It refuses to leave leader so we aim to gather the bodies and take them back to our ship. We also need to search for Human and/or Zhodani bodies and document everything. Cyn checks to ship for contaminants or radiation, but no atmosphere on board either.

            We discover four Human bodies in Zhodani dress killed by the Droyne microwave weapons and two Droyne bodies that have been shot by laser pistols. We need to gather as much information as possible and take pictures of everything before we move any bodies. Wardn was the previous location for this ship along with Adabicci, Durendal, Gungnir & Hrunting. These are all Sword worlds locations.

            Dual lasers are mounted on ship, and we plan to take them for The Hope. We move the Droyne bodies and Masuyo continues to make a connection with the survivor as they move back to the Hope, apparently they were heading home to Retinae, but the course shows they were going the wrong way.

            Personal Notes of Kira Vash

            (Date translated as 311-1105)

            This trip started out as odd and now I'm getting quite concerned.

            Why are we carrying passengers on this covert scouting mission?

            Why are the passengers aliens?

            Why hasn't our Taverchedl'vrap (translated as thought policeman) intervened or even offered a session to me?

            (Date translated as 315-1105)

            We've arrived and the trip is even odder (if that was possible). Mirael Keth our captain, our Taverchedl'vrap and the passengers disembarked and left us, (me and Jorin Sefik) to prep the ship for departure in a days time. On their return we left as stealthily as we arrived.

            (Date translated as 317-1105)

            I and Jorin have been approached by Mirael. She has murdered the Taverchedl'vrap!!! She has explained what happened on their excursion with the passengers - we MUST deal with them.

            Traveller Session 22

            First published 16th May 2026 (Last Modified 17th September 2026)
            Game Date
            267-1105
            Location
            Iderati → Debarre (then jump to 567-908)
            Jump map around Iderati

            We are aboard the Hope and preparing to depart. I am in the Engine room, Chase and Tharbin on the Bridge, Cyn is taking the injured man to the Med bay: Junebug and Masuyo are in the control room of the Docking area. Junebug has a look around to see where people are gathering, Security are preventing more people getting into 'the docking area except those that are supposed to be in this area; crew members and passengers. We decide we can take 12 extra people on our vessel: We will set most of them up in the common area and 4 into the extra staterooms. We make the decision to jump to Debarre first and drop off our extra passengers, we insist that none of them have any weapons on board, they agree and we lock them away for safety after they have been tagged. Chase starts the lift off process while completing the final checks- Masuyo sets the door timer to twenty minutes instead of fifteen minutes, Imperious person demands to be let out immediately claiming priority, Masuyo cuts them of, she then runs for the Hope. asking chase to put us in front of the Liner that is trying to leave before everyone else. Several other ships activating their lifts in preparation for leaving. Chase makes our final preparations.

            Tharbin determines that the Liner is powering up weapons. Free Trader (pad 18) also taking off. Liner are heading for the exit. The Liner is moving faster than us and taking up most of the docking area's entrance/exit, Liner is claiming priority anyone getting in the way will be blasted, but there is still room for both us and the Free Trader to leave as well - The other Scout ship also joins us before inner air lock closes, then outer airlock door opens and we all depart and move to Jump distance ASAP. The other Scout ship is in bad shape and is out last. Incoming call from Mamon, can you inform 3rd Imperium and or Darrian Confederation about this attack. We plan to do so. Excellent good luck.

            A flight of missiles in flightt

            A view of the flight of missiles attacking the Vagabond's Hope. Luckily all but one missed!

            A vessel in system some distance away from us have launched missiles against us (800 ton) three missiles heading for us Tharbin manages to disable one of them, (Captain Vexar's men), another missile is disabled leaving one more missile which hits us. I ask for a damage report the outer hull is damaged but it has not compromised the integrity of the ship, our hull integrity has fallen from 80 to 66. Nothing else is coming for us but a largish space battle happening and troop transports are heading for the station. We finally make it to our Jump point and successfully make our Jump to Debarre. A major Zhodani force hit Iderati and the Imperium is losing the battle. Not a full blown Zhodani invasion fleet, only a secondary fleet. Masuyo determines that Flammarion may not be safe for the time being.

            Cyn is making his patient comfortable, he is stable but still unconscious. Earl is debriefing the extra passengers. After two days the patient is conscious again and was a Tennis superstar several years ago, he now works for a Viscount and needs to get back to him. He is Zivinkan - while the Viscount is Viscount Iim Davide Urast of New Rome. Viscount hosting meetings in Elixabeth. Tharbin thinks he may know who the Viscount is he is checking his files and messages. The Viscount is quite high up the Nobility on Glisten and involved in politics, if interested in politics he would be known to most of us in some way shape or form- Possible forewarning of the attack? War is good for business after all. We prepare to exit Jump and head for the Gas Giant for refuelling. No objects in system that seem out of the ordinary. We contact star port control and apprise them of the situation and ask for the Planetary Governor, life and death situation, another ship emerging from Jump some distance behind us (400 tons) active scan as per protocol, Masuyo tries to identify the ship (200 tons) possible Free Trader. We land at Down port as instructed, we meet a small greeting party as we land and prepare our passengers for debarkation - The three people approach cautiously We explain about the life and death situation he introduces himself as the Planetary Governor. We have an urgent matter we need to attend to so please take these refugees off our hands and help us expedite refuelling and resupplying us. They seem to be very unprepared for our request, only have one house that acts as a bed and breakfast and it is not big enough to take them all, we suggest space is set aside in the Space port for them. The Free Trader behind us also has refugees. Refuelling is done in a couple of hours and we are ready to depart - The patient has recovered well and can leave the Med bay. We take off and make a successful Jump to 567-908.