
Deck Plan of the remains of the Vigilant Star (click on the plan for a larger version)
After boarding the launch and exiting Vagabonds Hope we make our way to the location of the Vigilant Star, and as we approach we see that the entire front section of the ship appears to have been sheared off and we can see into some of the staterooms on board. We hail the ship as SOP, but get no response. It appears that we will have to use our Vacc Suits to get to the other ship as there are no hatches for us to connect to. We get the launch into position and fire a magnetic grappler over to anchor the tether and then we make our way across, I communicate to Cyndariel to stay on standby whilst we make an initial re-con of the other ship. Cyndariel the relays our plan and current position to our own crew aboard the Vagabonds Hope.
I am first to attach my line and make my way across followed by Earl, we enter into a cabin. it is in reasonable condition, a piece of paper floats away from our passage so i grab it and it shows the flight plans of the Vigilant Star. We are in the cabin of Niamon Eirak and the paper has the Jump calculations the he has made. I take a copy of it and send it to Tharbin to see if he can give any more information on it.
In the cabin of Niamon Eirak can be found calculations for jumps:
Jump Calculations:
- Mizen-fel to Prinx
- Prinx to Yiktor
- Yiktor to Rushu
- Rushu to Attica
- Attica to Retinae
- Retinae to Faisal
- Faisal to Dekalb
- Dekalb to Winston
- Winston to Terant 340
- Terant 340 to Jacent
- Jacent to Rorre
- Rorre to Darrian
- Darrian to Ator
- Ator to Flammarion
In the meantime Earl has continued to explore and finds some cargo containers and I make my way along the outside of the ship to see if i can find any other access points we missed on our initial pass with the Launch. We get a call from Masuyo telling us to be exceedingly careful and stay in a group if at all possible so I make my way back into the ship to regroup with Earl and I also ask for Cyndariel and Junebug to join us at their earliest convenience. Cyndariel suits up and joins us right away but Junebug is tied up with something else and will join us as soon as she is free. We do have gravity on board with a vacuum but no power. With both Earl and I in the cargo area we can cover more space quickly and make short work of that exploration. The crates weigh a few hundred kilos each and most of them have a lot of stickers all over them with various destinations but the majority of them are destined for Flammarion. Thankfully the grav plates are still functioning but the Atmosphere has vented out into space. On her way to us Cyndariel has found an engineers cabin, determined by the debris floating around inside. Earl suddenly comes across another cargo container but this one is very different from the others, there is no location label and there is no obvious method to get into the crate. We spot some airlocks south of our position so we approach and find an iris lock, as there is no power Earl accesses the manual override to get it open, we find the engine room on the other side which has the dead engineer and a terminal which seems to have some power. I access the terminal and a name pops up CAPTAIN KEALIN VEXAR of the BLACK SWAN, I read it out and Earl instantly recognises the name.
[BVR TRANSCRIPT]
[VIGILANT STAR, BRIDGE VOICE RECORDER, ENTRIES]
00:01:45 - CAPTAIN'S VOICE: "Alright, crew, we're nearly at the jump point for Flammarion, start powering up the jump emitters..."
00:02:15 - FIRST OFFICER'S VOICE: "Captain, incoming vessel bearing 270, range 5000 meters. Identified as pirate corsair 'Black Swan' under Captain Kaelin Vexar's command."
00:02:30 - CAPTAIN'S VOICE: "Stand to! Prepare for defense. We'll outrun them if we have to..."
00:03:15 - ENGINEER'S VOICE: "Captain, 'Black Swan' is opening fire on our port side. We're not at the jump point yet..."
00:03:20 - CAPTAIN'S VOICE: "Don't worry about that now! Get us into Jump space!"
00:03:45 - FIRST OFFICER'S VOICE: "We've taken damage to the jump drive emitters..."
00:04:10 - CAPTAIN'S VOICE: "That's it! Make the jump anyway. We can fix the damage later."
00:04:20 - ENGINEER'S VOICE: "But, captain... we're not at the safe zone yet... The jump envelope is still forming..."
00:05:00 - CAPTAIN'S VOICE: "Do it! Just get us out of here!"
[BVR TRANSCRIPT ENDS]
[JUMP SEQUENCE INDICATOR ON BVR SHOWS INCOMPLETE FORMATION, FOLLOWED BY A BRIEF, DISJOINTED SERIES OF ENTRIES BEFORE THE RECORDING CUTS OFF]
We have all the information we can get from here for the time being so we continue to check the ship for possible survivors, Cyndariel has confirmed the cause of death was rapid decompression. The next alcove leads to a ladder to the next deck up and I make make my way up to the hatch and access the manual override to open it. in the corridor here we find sveral empty passenger cabins and Cyndariel finds the Captains cabin in which there is handwritten notes in a small notebook labelled "1105-".
Captain's Notes for 1105

The route from the Captain's Log plus the computed jump from Ator to Flammarion). Click on the map for a larger version
Stave (Spinward Marches 0710)
Date of Departure |
010-1105 |
Duration |
4 days in-system |
Purpose |
Stopover to celebrate Prime Day - even if we arrived on 006-1105! |
Notes |
Shame we're on this primitive world but at least the beach is a very pleasant stopover (and the locals do have some interesting alcoholic drinks). |
Terra Nova (Spinward Marches 0511)
Date of Departure |
019-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
Our one stop in the Zhodani Consulate on this tour. Papers all in order and no problems negotiating for our new cargo. |
Mizen-fel (Spinward Marches 0311)
Date of Departure |
029-1105 |
Duration |
3 days in-system |
Purpose |
Routine fuelling and maintenance stopover |
Notes |
A minor delay due to unforeseen cargo issues, but all cleared up while the fuel purifier did its work |
Prinx (Spinward Marches 0212)
Date of Departure |
038-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
Smooth transactions with local merchant guilds; we took on a shipment of rare, high-quality minerals from the Prinxian mines. |
Yiktor (Spinward Marches 0114)
Date of Departure |
046-1105 |
Duration |
1 day in-system |
Purpose |
Brief stopover for crew R&R |
Notes |
A group of our crew members took part in a popular underwater sports event, which was...illuminating, to say the least. |
Rushu (Spinward Marches 0215)
Date of Departure |
056-1105 |
Duration |
3 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Rushuan plantations. |
Attica (Spinward Marches 0414)
Date of Departure |
064-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
Local merchants quite cagey but we made a profit from the minerals and spices. |
Retinae (Spinward Marches 0416)
Date of departure |
072-1105 |
Duration |
1 day in-system |
Purpose |
Delivery of supplies |
Notes |
While the research remains classified (and I "don't have the required security clearance") I was asked to carry a cargo all the way to Andor (and personally deliver it to the star port on the planet's surface!). The accompanying paperwork is in order (including authorisation from the 208th Imperial Fleet). I've agreed to take the cargo but to be on the safe side I'll route via Flammarion and consult with Mr. Casarii since the penalties for violating the Imperial Interdiction are quite severe. |
Faisal (Spinward Marches 0518)
Date of departure |
082-1105 |
Duration |
3 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
Picked up unrefined ores for Dekalb. A vessel of a few thousand tons spotted leaving system but no record of it present in the star port’s (hand-written!) records. |
Dekalb (Spinward Marches 0618)
Date of Departure |
091-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A smooth cargo delivery - the local stevedores are very efficient! |
Winston (Spinward Marches 0620)
Date of Departure |
099-1105 |
Duration |
1 day in-system |
Purpose |
Brief stopover for minor repairs |
Notes |
Jump Drive capacitors needed adjustment; Kaida reports the 'refined' fuel we bought on Dekalb had a very high concentration of Deuterium which affected the jump. |
Terant 340 (Spinward Marches 0622)
Date of Departure |
109-1105 |
Duration |
3 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A successful transaction with local merchant guilds; we took on a shipment of rare, exotic spices from the Terantian plantations. |
Jacent (Spinward Marches 0624)
Date of Departure |
118-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A smooth transaction with local merchant guilds; we took on a shipment of high-quality textiles from the Jacentian textile mills in exchange from the spices from Terant 340. |
Rorre (Spinward Marches 0526)
Date of Departure |
126-1105 |
Duration |
1 day in-system |
Purpose |
Brief stopover for crew R&R |
Notes |
We allowed our crew members to take part in a popular recreational activity, which provided some much-needed relaxation. |
Darrian (Spinward Marches 0627)
Date of Departure |
136-1105 |
Duration |
3 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A successful transaction with local merchant guilds; we took on a shipment of rare, exotic minerals from the Darrian mines in exchange for the Jacent textiles (though the profit margin on the textiles was quite low). |
Ator (Spinward Marches 0729)
Date of Departure |
145-1105 |
Duration |
2 days in-system |
Purpose |
Commercial trade exchange and cargo delivery |
Notes |
A smooth transaction with local merchant guilds; we took on a three ton shipment of redundant electronic components. They may be scrap but the shipyards at Flammarion's highport will pay enough for them for us to make a significant profit. |
I open the iris valve to the common area which has another empty cabin, I come across another body which i search for ID and request Cyndariel have a look at the body, again cod is rapid decompression. She was Elara Aurora a courier from the Federation of Arden on her way to Iderate, there is no indication as to why she was aboard this ship. was she working to pay her passage, she is carrying encrypted documents on her which we decide to take with us. The Captains cabin also had an encrypted crystal which we also take with us. throughout our entire search we have not found a shipping manifest. Junebug has finally made it on board with us as as she approaches the strange create she has bad feeling about it. Having found no survivors we contact the Vagabonds Hope to request they put in a salvage claim for us so we can tow the wreckage back into the range of the plant and scavenge what we can from the derelict.
We get back aboard our Launch and set up the tow to get the Vigilant star onto orbit around 567-908, as we begin we get confirmation that our salvage claim is successful, it will take around one day for us the get it into a rough geosynchronous orbit over the settlement. Masuyo requests that we load the unmarked cargo crate onto the Launch and to take any and all suspicious materials down to surface with us. We get the Vigilant Star into a relatively stable orbit. Masuyo and Tharbin traced the route of the Star back to Zodani Space skirting Querion Darrian - it appears that a mis jump brought them to 567-908 and this is what caused the ship to be sheared apart. After landing Junebug tells us all about the bad feeling she has around the crate but cant explain why it make her feel this way so she asks those of us affected by the singers performance aboard the Liner to get close and see if we also get the same reaction and now that we have to time to focus on it we do in fact get the same strange feeling around it. What is inside? we need to get it open.
We drop off the cargo we picked up from Walston and Masuyo is offered a strange crystal for 2,750 from our cargo takings so she buys it. When she gets back she asks me to take a look at the maneuver drive to see if I can coax some more power out of it, i make moderately successful attempt it's not 100% but it is an improvement. Earl suggests the Junebug have Kimbley take a sniff at the strange container and she suspects that he is also having a strange reaction to it
Vagabonds Hope is refuelled and ready to go, all salvage has been recovers and loaded. we make our Jump successfully and continue our training from the previous jump.
Player Note: Chase
Noticed something odd in the Captains Log - mention of some research that was classified. Captain mentions they were asked to carry cargo to Andor, and deliver it personally to the star port - authorised by the 208th Imperial Fleet.
Worth having a quiet word with Mr Casarii when we get back Flammarion as he is also mentioned in the Captains log??

A map of Phandalin
Once the ambush has been dealt with, investigation of the goblin dead leads to the observation that the goblins had their teeth sharpened, some of the party suspect they may be cannibals.
Tremen, Basher and I tend to the dead, collecting the bodies and creamating the bodies. The smoke from the funneral fire will be seen some distance away, hopefully detering any other ambushers.
THe party collect the right ear of each goblin in order to claim the bounty. The barbarian Basher, makes a move to cut off a goblin head to post on a spike as a warning, however it is strongly pointed out that the spread of decease will be a problem. In the mean time Silanne has scouted ahead and found a goblin path that is well used and plenty of signs of use by goblins.
The party reassemble with the cart and move further up the track aiming to hit the turning before night has covered us. Tharbin takes the reigns with Bluebell staying on the cart and myself walking along the side. Silanne scouts ahead with the rest of the party taking positions up in between. Silanne signals that they have discovered some discarded armour and is continuing further up the path, and instructs Thrabin to send Fiorana forward.
Fiorana arrives at the place marked by Silanne and checks items and location out, and indicates its safe to move up, which we do. Fiorana continues to move forawrd and follow up Silanne.
On inspection of the discarded equipment, a emblem is made out, and is recognised as the Lord Alliance emblem.
The night draws in and it is becoming difficult to see ahead, the main party have not heard back from Silanne & Fiorana for a while. We continue with the cart along the path and arrive at a suitable camp site.
Sometime later, they both arrive back at the cart and Silanne discloses that a goblin camp / guard post is up a head and looks like the owner of the armour was killed by the goblins.
The party settles into the evening, watch parties are set up.
Ist watch is Tarqual & Basher.
2nd watch is Silanne & Fiorana.
3rd watch Tharbin & Tremen.
The rest of the night passes uneventful, and we awake to the smell of a cooked breakfast.
Day 4. Once everybody has eaten and gear is packed we set off the following morning. We soon approach the town of Phandalin, which consists of about 40 log buildings, some on flag stones with some in ruins. we see children playing out on a green and the locals seem happy to see us as they smile as we pass.
We arrive at a building with a signpost outside - Barfin surplies, which we pull the cart upto and announce our arrivial. Tremen ventures in to talk to the owner and assures the owner that everything is secure and safe. The woman informs Tremen to pull the cart up around the back where their is a stable. We eventually get paid our 10 gold pieces.
The women owner pops her head back out of the building, with a tabard on her arm and asks Tremen where we got it, as she informs us that it belongs to Silard the proctector of the dwarf. Silanne informs her that it was a few miles back and neither of them will be returning.
While Silanne and Tremen go to the Townmaster's Hall to report, Basher heads of to Stonehill Inn to secure some rooms if available, Tharbin head to the smithy, Fiorana to the sleeping gaint, myself to the miners trail.

The Vagabond's Hope ready to be repaired at Wlaston's Starport
GM⇒F
142-1105: You've found that thin atmospheres are a problem for you and must avoid long exposure (say over an hour in a day). You've set the internal atmosphere of the Vagabond's Hope to a standard atmosphere which has alleviated your symptoms even though that does stress the damaged life support electronics. Fortunately one of the set of replacement electronics is for the life support. If the air locks are not operated the air pressure (and oxygen) on the Vagabond's Hope will last a few hours even if the life support is temporarily off.
GM⇒All
142-1105: It's now a few days after the eruption of Mt. Salbarii. You've been granted free access to the Star port’s (limited) facilities and have been put up in the star port town's hotel for free while you (a) fix the ship, (b) assist with shuttling supplies between the star port and the capital or (c) trying to keep Kimbley under control (or. at least not devouring anything and everything).
There are several systems that the computer has flagged as needing attention and you needed to tell the computer to override the "Only attempt use of this system in the case of dire emergency, your warranty will be void and no liability for any eventuality will be accepted":
- Life Support
- Flight Controls
- Navigation
- Power System Electronics
- Drive System Electronics
The warning for the Jump Drive is both better and worse: "WARNING: Jump Drive disconnected from Jump Emitters - JUMP DRIVE OFFLINE - This cannot be overridden".
Junebug has discovered that Kimbley is demanding a lot of attention in order to avoid it getting in absolutely everybody's way.
Kimbley had to be wrangled out of the way but we have discovered that he may have been chewing and most certainly has been drooling over some parts of the ship, he is now safely out of everyone's way allowing repairs to be carried out.
- Life Support systems took 3 hours to repair and is now giving us a green light.
- Power Systems Electronics took 4 hours to complete.
- Navigation Systems, Earl makes an attempt at getting these fixed and does a reasonable job but it is not at full spec.
Flight Controls take 5 hours to complete
This takes us into the evening and Masuyo having repaired the Life Support has prepared us a decent meal with pasta meat and sauce. After dinner we receive a message from the oligarch Masterton inviting us to a banquet being held in our honour at the capital to thank us for our efforts in rescuing the residents of Salbarii after the eruption. We have a couple of drinks and head to bed for the night.
The next morning I decide to have a look at the Drive systems electronics and manage to get them reconnected and we now have a working Jump Drive, I have no idea how well it will work but we can Jump. We have computer confirmation of an active Jump Drive, this has taken most of the day. Whilst I am working on the Jump Drive Earl has another look at the Navigation Systems, taking most of the day but he is much more successful this time around and it fully functioning.
Whilst those of us who have repair work to carry out Tharbin takes the time to head back into the Star port to gather all of our personal belongings and to collect our cargo to bring back to the Vagabonds Hope. Masuyo also heads in to visit the Merchant Service to get us some cargo to carry back to 567-908 and hopefully earn us some more credits. She States that we are leaving in a couple of days and manages to procure 5 tons of cargo for us to take, delivery expected the next day, after checking for any further opportunities she calls it a day with what we already have.
- Maneuver Drive is the only system left to be repaired, which is taken on by Chase and again taking most of the day is successful in repairing it.
The Ship is now in a reasonably flight worthy state, we are uncertain how flight worthy but she will fly. Cyndariel takes this opportunity to inform me that she attempted to make some repairs in the engine room whilst I was indisposed, but broke something, possible spark plugs. She proudly informs me that she has cleaned them up nicely and is now keeping them as souvenirs in the Med Bay???
Note to All crew: "NO-ONE TOUCHES MY ENGINE"
After the repairs are done we all retire to get ready for the banquet, we arrive at the Capital via train and are welcomed in. Masterton thanks us for completing the survey and for our efforts with the rescue during the eruption. The banquet proceeds, it is a relatively intimate affair with members of Masterton’s family and the ruling "Council" members of Walston along with Alan Greener, Masuyo lets Alan know that she wished a private meeting with him tomorrow.
The political situation surrounding Walston comes up in conversation and I zone out as I have no interest in it, so I cannot comment directly on what was discussed exactly, but I do remember a lot of ships entering the system and refuelling at the gas giant and then jumping back out of system totally ignoring the local Star port, being mentioned. I also remember hearing the Walston is Pro Imperium but is reluctant to officially join as this would make the a target considering their position in the universe.
After the banquet is over we all head back to the Star port and the ship.
The next morning Tharbin and Masuyo go back to the Capital to see Alan Greener in regards to our fee for completing the survey as requested, and he seems a little nervous. He agrees that our contract has indeed been fulfilled and offers us remuneration for said contract but Masuyo expresses her displeasure at the figure offered, Tharbin then adds that surely our efforts in helping to rescue the people of Salbarii deserve some consideration on top of the survey money. Alan then offers 15,000 credits, they both feel this is somewhat begrudged and more than Alan wanted to offer us but Masterton may have had some influence here. They accept the offer believing that this is the best offer we will get and state that we may well return this way at some point and Alan replies with a positive response. They return to ship to find that the cargo has been delivered and stowed and we are ready to depart. Masuyo makes a quick call to the Merchant hall but no new cargo options have come up.
We get clearance for take off and we fire up the engines and are only marginally successful with our take off we are moving but very slowly, we continue with the proviso of diagnosing the problem when we reach space. We get an on-screen message informing us that the servicing for the Maneuver Drive needs to be completely overhauled within a month, at our current rate of travel it will take us all day to reach 100 diameters in order to make our Jump to 567-908. Once we arrive at our target area the Jump is plotted and we make it into Jump Space with no further issues. Whilst were in Jump Space we all decide to take on some training to keep us occupied and to improve our skills:
- Masuyo
- Steward
- Cyndariel
- Medical
- Fiorana
- Engineering
- Earl
- Pilot(Small Craft)
- Chase
- Vacc Suit
- Tharbin
- Vacc Suit
- Junebug
- Animal Handling
After the week in Jump Space, which was relatively uneventful, we return to normal space and immediately pick up a faint G-K signal, an automated distress call from ship called the Vigilant Star, which has suffered a malfunction in Jump Space. The current location of the ship is ten diameters away from our current position, we let them know we have heard their distress cal and will be sending help but we are going the send the Launch as we have our own ship issues and need to land ASAP. We check in with the planet to see if they have received to same distress call and have they already sent aid, we get confirmation that the message has been received but unfortunately they are in no position to offer any assistance for lack of facilities.
Masuyo radios ahead to inform the planet the we will send help for the other ship with our Launch explaining that the Vagabonds Hope needs to land as we have our own issues that require landing as soon a possible, the ground crew agree and thank us for helping in any way we can. Masuyo, Chase and Tharbin stay with the Vagabonds Hope while the rest of us prepare to board the Launch to assist as much as we can. We move the ATV aboard the Launch into the multi-environment area on the right of the cargo hold, before loading the launch up with supplies we might need.

The only image where the AI was persuaded to show two oxen. As for the composition of the team, the AI seemed determined to show what the goblins were hoping for (despite the goblins not being mentioned in the image prompt!)
Day 1. The party has assembled in Neverwinter, where we meet a Dwarf wishing to hire us to escort a cart of provisions to Phandain, 2 days travel to the south. there are rumours that the dwarf & his brothers have discovered somethinng.
Day 2. The dwarf and his protector leave in advance of our party the following morning, our ranger keeps a curious eye on them, we set off the a few hours later with the party split with some riding on the cart and others walking. The party is a mix of characters. Silanne an elf ranger, Tharbin a curious dwarf, Tremen the tremulous, Bluebell Maples a druid, Basher & Fiorana Naskill. The day goes uneventfully and we arrive at the camp site chosen by Silanne.
Day 3. The evening watches were uneventful, we wake to a wonderous day, hunters of the party have returned with ample food to fill our bellies. As we begin our journey our ranger takes the lead and heads off to scout ahead. afew hours later some of the party take leave of themselves to head off towards the position of Silanne, we bring the cart to a stop. Up head the advance party have spotted a Goblin ambush and proceed to disperse into the surrounds to seek out the raiding party & dispatch them as fast as they can.