Three members of the team enter the office part of the warehouse (they'd like to think they're entering cautiously, but you can judge for yourself....)
Exploring the location of the warehouse we cautiously move into its surrounding courtyard. As we approach the loading bays at the back of the warehouse we become quickly aware of hostiles (gunshots are quite effective at that kind of notification). Shadowdancer get a hit on one of the hostiles, apparently downing him (this hostile had earlier shot at Tremen). Meanwhile Spooky has spotted a set of wires leading into the building and is able to ascertain that the data connection is not being used for significant amounts of data traffic (i.e., no major uploads or downloads are in progress).
Tremen enters the warehouse (via a door next to the set of wires and, for his trouble has to duck behind a forklift truck as several shots are sent in his direction. Shadowdancer, still outside the loading bays, continues exchanging fire with more hostiles, downing one of the hostiles, but getting badly wounded in the process. Tharbin gets to Shadowdancer (while still under fire) and performs first aid on Shadowdancer and enabling Shadowdancer to sort out the one remaining hostile amongst the trucks and vehicles in the loading bays. Mark assists in this part of the firefight (although Shadowdancer was concerned that Mark's help could be seen as being limited to acting as Mobile Cover!)
Ricky and Wakiya also move into the Warehouse and also come under fire, but from a different hostile than the one firing on Tremen.
Outside a final hostile is engaged by Mark and Shadowdancer, this hostile seems to be a somewhat different to the others that been encountered so far. Mark successfully wounds this new hostile.
Inside the Warehouse, Ricky and Wakiya deal with their hostile while Tremen's hostile moves off deeper into the Warehouse after being wounded.
The different hostile engaged by Mark and Shadowdancer moves into the Warehouse, but is brought down soon after (the hostile is not only followed by Mark and Shadowdancer, but is also engaged by Rikcy and Wakiya).
At this point, the warehouse is mostly secured (the hostile wounded by Tremen seems to have scarpered), so we can begin a (still cautious) investigation of it.
The warehouse seems to be a packing operation of some kind (there are workstations along side a conveyor belt leading to a some kind of packing station). It does look like what you would expect for that kind of commercial operation.
Ricky reports the discovery of a box about the size of a suit case tucked away in a corner that contains valuables. These include watches, jewellery, and several wallets none of which have any money but one does contain an ID card (someone was careless when emptying it). The card belongs to an Amanda Orwell, it states that she was a purchasing manager for Neuf mères.
Tharbin finds a door secured with an electronic lock and calls over Spooky to open it. Inside is a small room with three people. They are barely alive. Some food and an overflowing bucket are also in the room.
As we continue checking the people, the offices, the crates (one of which has a collection of firearms), a deep resonating voice (more felt than heard) says:
That won't do. That won't do at all. Prey should know what it is, although more quick bodies for the fire is always a bonus.
After a short break (of a few weeks in length) we all reconvene and are joined by Mark1 who has been on a long undercover operation. The short break has been very quiet - we've been getting on with paperwork and our investigation has continued but with no active events. Specifically we've been:
Tremen
Doing background research on the South American Mercenary Company and the South African publishing company (Both of whom are about 18 months old)
Ricky
Heads to the streets looking for rumours and hints about unusual activity (but is met with either spun yarns or with looks of perplexed looks)
Shadowdancer
Heads to the bars in a similar fashion to Ricky (if inside rather than outside in the rain and is met with similar wild tales or strange looks)
Spooky Witch
Scans the dark web and the real web for hits on anything related to the events in Cyberpunk Session 10 (She finds that Over the past couple of weeks several observatories around the world have reported that 5 stars that where thought to be stable and years before their time to go nova have disappeared. This unknown stellar phenomena has not been seen before and the scientific community are a buzz for it's implications. and The spree of murders attributed to Sgt. Masher have continued, the total is up to 27 and it is believed are there more as the homeless, immigrant and transient population cannot be fully accounted for.
Tharbin
Gives our american colleagues a nudge about progress on their research (and is relieved to learn that, while they can't add anything at present, that the investigation is proceeding).
Wakiya
Checks the Weirdo magazines but reports that she can't find anything directly relevant at this point
Ricky and Shadowdancer return to the office (Shadowdancer a little worse for wear) in the late afternoon and our conversation (which is just going around in around in circles) is interrupted by two burly gentleman enter the office and insist (in no uncertain terms) we accompany them. After Tremen checks their ID we comply. They take us to the elevators and, after the doors close, we are surprised (some less os that others) when the elevator goes sideways instead of up or down. When the elevator stops its right wall slides away to reveal a new lobby and we are led to a well-appointed office. (On the way Ricky and Tremen overhear part of a conversation: Perrrfect now we have some new blood and at least one member of our group is convinced they can smell food cooking behind a closed door - it smells good).
The office has a picture window showing a view of Sakura trees (bearing in mind our offices are up in a standard office block this is a liitle unusual but perhaps it's simply a generated picture though the image does look extremely realistic). We are greeted by a Smartly dressed woman in a Kimono. She is Lady Kitsune and says that Daisuke2 has given me permission to move your squad over to my part of Section 9. She further explains that, while we may find her information unbelievable the daylight world isn't all that there is and that the the secret world of Yoki, Oni and the like is very real, the Illuminati, Templars, and Dragons to name but a few are all part of this Himitsu no sekai. She tells us that, for now, we should continue our investigation into the activities of Neuf mères in Japan and while we are to have access to this part of the building it has no cell, net or direct lines so any information must be handed over in person and that we may see things in this part of the building that are not normal
CCTV view of the warehouse
She then tell us that the maid of Sato3 has been found - more accurately her body has been found. She was killed with a single shot. The shot was from a gun believed to be a Pool gun4. The autopsy suggests she was killed in a different location and then taken to the location where the body was found.
She also tells us about a Warehouse where she believes that the gang using the gun uses and tells us that She wants the warehouse raided Now, no warrant, no notice.....
The Warehouse is in a rundown part of town. On the southeast corner of the warehouse is the entrance to a parking lot and a set of offices.
After a very short planning session we head to the warehouse and start the raid....
Footnotes
Did Mark choose a character name? If so, I didn't record it and must apologise! ↩
After a short break to clean up and have a short nap we return to Section 9's offices and discuss the latest findings. More importantly though there are have been another 5 masher-style murders overnight while we were in the sewers. The murders all occured between midnight and 1am and were spread out around the city night with no obvious pattern and clearly physically impossible for a single person to do (and clearly not Masher as we were all in the sewers at the time).
After an extensive search of the net Wakiya discovers that the symbol crops up more than once, although it is slightly different each time the basics remain the same. The top search results are a Mercenary company in South America called "Isqun Umayuq Mach’aqway", a publishing company in South Africa called "Inyoka yamakhanda ayisishiyagalolunye" and an antiques company called "Neuf mères". Of these only Neuf mères has any presence in Newport City, a small warehouse on the waterfront in the port at Dejima.
In fact the team discovers (with Ricky having the best memory) that the nine pointed star was used as an emblem by the thugs we encountered just a couple of days ago. In fact it rapidly becomes apparent that the Neuf mères warehouse was one and the same warehouse where we found the body of Hoga Itami. Pulling up the survelliance camera for that area shows that the area is now relatively clean and tidy (there is still the wreck of a burned out car, but that's actually about it for the debris from the fight scene). The camera just about shows one of the outside edges of the Neuf mères warehouse. Pulling the maps and plans for the area shows no obvious overlook for the warehouse, which has several windows on the upper storey, a main loading roller door and a couple of double doors on side walls.
After discussing equipment options and requistioning a Tachikoma as backup we head to the warehouse.
The warehouse is strangely clean, tidy and, despite having many boxes and even shipping containers, remarkably empty (the boxes and shipping containers are empty). After some considerable searching we find a grate in what should be a bathroom (it only has a washbasin apart from the grate). We lift the grate and it reveals a shaft and ladder about one person wide leading downwards.
We head down the ladder - it is a long way down (well below the water level of the adjacent harbour!). In fact our ears pop as we descend and eventually arrive at a small 8x8 metre room with a corridor leading onwards.
Heading down the corridor there is a long window on the left hand side of the corridor which shows outer space as far as we can see. We seem to be in some sort of asteroid or microsatellite!
Despite that worrying view we continue to the end of the corridor where there is a similar 8x8 metre room with a shaft and ladder leading up. At this point Tharbinsan realises that perhaps we should let the Tachikoma know where we are and heads back.
The rest of the team climbs the ladder into a cave! The scene that greets us as we exit the cave is unnerving to say the least. We are stood on an outcropping jutting out from an escarpment
that stretches of east and west. From this vantage point you look out over a vast forest that extends beyond what our eyes can see. Everything is bathed in a harsh green light, the air is breathable but there is a slight musty taste to it.
As we watch there is subtle movement out over the forest and a slowly building hum. The hum builds and builds and then there is a blinding flash and a view of a beam of light launching itself into the sky. There is also the appearance of a pressure wave heading our way and we rapidly retreat back into the cave and down the shaft and back to the warehouse.
Alien world?
As we emerge back into the warehouse there are several rumbles and crashes and then a fountain of seawater erupts from the grate and subsides. Shocked and bemused (and, in Tremen's case at least, worried about our sanity) we return to Tharbinsan and the Tachikoma (Tharbinsan is unable to find any evidence of hallucinogenics).
We use a couple of bits of software to allow us to play roleplaying via a virtual tabletop:
Discord
The location of the settings icon
To allow voice communication we use discord. The desktop version can be downloaded for free from here. You do not need to pay anything to download, setup and use discord1. Once installed and you've registered yourself as a user contact myself or Neil to get an invite to what Discord calls our "server" (a collection of text, voice and even video channels).
There are a few settings we require and/or recommend. You can get to the settings page via the cog icon at the bottom left hand corner of discord's window:
My Voice & video settings
Once there select Voice & Video and check (and if necessary change) the following settings (note you can click on the image to see at full size):
INPUT DEVICE
Which microphone do you want to use. If you have only one microphone you can probably leave this at the default2.
OUTPUT DEVICE
Which speakers do you want to use. If you have only one of set of speakers you can probably leave this at the default. If, however, you have both a set of speakers AND a headset you need to either change the default in Windows to send sound to your headset or choose which one discord should use here3.
INPUT VOLUME
Leave at the default of 100% unless everyone complains you're too loud. If you find someone else is too loud you can adjust just their volume as explained below.
OUTPUT VOLUME
If you're finding everyone else is too loud or too quiet you can change the global volume here.
Choose which key to press when you want to speak. I use the left control button on the keyboard5 but Neil uses one of his mouse buttons, You can choose almost any key for this.
PUSH-TO-TALK RELEASE DELAY
Move the slider to increase the time between when you release the push-to-talk key and the time your microphone becomes muted. Note that the default is 0 milliseconds and typically your fingers are ahead of your mouth and hence your final word gets either cut in half or muted completely. Mine is set to around 500ms which seems to work.
There's also a section of settings for Notifications that includes a PTT Activate and a PTT Deactivate notification sounds. Note, however, that the notification sounds are NOT sent to the output device you chose in Voice & Video but just sent as audio to windows. So if your default windows output device are your speakers you'll need to go to your windows settings6, select System then Sound followed by App volume and device preferences and then, With the discord app running, manually choose the devices to be used for sound for the Discord application7.
If you find that one person's voice is too loud or too quiet you can manually how loud they are by right-clicking their name in the voice chat channel and then moving the slider to increase or decrease their individual volume.
Discord will check if it needs updates as part of its startup process and will do an update if necessary
There are also mobile versions of the application for both Android and Apple available in their respective app stores. I do not recommend using a mobile for voice8 but I do recommend it as a way of seeing (and getting notifications about) the text channels.
I strongly recommend going through the setup for discord well before the first game session since, inevitably, it takes a while to get the setup working exactly the way you want it to9
Fantasy Grounds Unity main page
Fantasy Grounds Unity
You'll be glad to learn that there's less setup needed for Fantasy Grounds Unity. You can download it from their home page. You only need the Free Demo vesrion since both myself and Neil have Ultimate Licenses which allow us to host games for those with the free demo versiom. If you ever wanted to run a game you'd need to get the ultimate version since we have players with only the free demo version.
The free demo version has, for players, all the features of the core license or ultimate versions.
When the time comes we will lead you through how to join a game10. I do recommend that before every game session you fire up Fantasy Grounds Unity and look to see if it needs any updates. Our game sessions are widely enough spread out that there's usually some updates that have been made between our game sessions.
Footnotes
Discord does have a premium currency called Nitro to allow the purchase of additional features. We've not found the need to purchase anything. ↩
I do have two microphones potentially connected so I do set the device here. ↩
Similarly I do have both speakers and a headset so have to set the output device. ↩
This keeps the channel quiet except when someone wants to talk and hence avoids unneccessary distractions. ↩
Note that when I press the left control key to push-to-talk it still acts as a control key so I do have to be aware of that should I try to use any other key (for example to do something in Fantasy Grounds Unity). ↩
These instructions assume you're using Windows 10. ↩
Note that this is a real pain since whenever discord updates its main application the windows settings treats it as a new application and you'll have to go in and change these settings again - I haven't found a better way to do this so far. ↩
It does work but getting push-to-talk to work is not as straightforward. ↩
Don't get me wrong, it is good software but as seen above it can require a fair bit of setting up to get everything the way you want it to be. ↩
Assuming, of course, you have successfully set up Discord and joined the voice chat channel. ↩
Tharbinsan gets a report emailed from the US Military about Sgt. Malory. Having been alerted to the possibility by our questions they confirm that the Brain Case currently in their possession is actually a very good copy of the original brain case. They believe that the swap of Sgt. Malory's brain case must have occured during autopsy of Sgt. Malory. The autopsy was conducted by a civilian contractor who they are now investigating. Tharbinsan requests to be kept informed of the investigation, though Tharbinsan is not convinced that he will be kept in the loop.
We are then called to Section 9's chief office ASAP to meet with the Chief himself. He informs us that a Kenbishi tank undergoing testing has gone rogue and as the pilot of the tank has an ID card identifying him as Kendo Ita it's obviously related in some way with our case. The chief informs us that the tank killed seven members of the ground crew involved in prepping the tank and we are to head out to the Kenbishi Proving Grounds immediately.
Kenbishi Proving Ground
The tank as seen by the CCTV shortly before the incident
On arrival we are met by Rochard Komashi, director of development for the tank project and we split into two teams. Myself and Spooky head to the Admin Wing while Tharbinsan, Ricky and Wakiya head to the proving ground where the tank has been covered in high performance riot foam to ensure its immobility. Only the bodies of the ground crew have been recovered before our arrival allowing Tharbinsan to do a closer examination of the undisturbed2cockpit. The pilot was slumped over the control hardware and Tharbinsan quickly determines that the cause of death was the burning, from the inside, of the pilot brain. In fact the burning was more of an explosion with the eyes having been destroyed and significant damage to the pilot's jackplugs. The evidence suggests that some kind of major electrical pulse was responsible.
Meanwhile myself and Spooky check into the background of the ground crew and the pilot. There's no sign of anything untoward in the ground crew's record and while the ID card says Kendo Ita that's not who the pilot was. Kendo Ita was, however, employed by Kenbishi but the security systems do not show any entries or exits from Kenbishi facilities since his disappearance and Spooky confirms that there is no sign of any security or cyber intrusion into Kenbishi's systems or facilities in the last seven days3.
Wakiya manages to calm one of the techs at the scene enough to ascertain that the tech has no idea how the accident occured: the tank walked out of its garage after being prepped and then turned and gunned down the ground crew. In fact when Tharbinsan reviews the data feeds about the health of the pilot there's no sign of anything unusual up to the death of the pilot. Ricky examines the locker of the pilot and confirms that the mystery continues as there nothing unusual there either.
Kendo was responsible for the failsafe programs that are part of the tank's software. All the evidence (both physical and the survelliance records) show that these failsafe programs functioned perfectly on the death of the pilot and as the tank is controlled by a virtual reality setup4 we meet up at the scene and ask Spooky to take a closer examination of the cockpit.
Spooky does so but is spooked when she gets both a feeling of being watched and a twitch from the body of the pilot. After some reassurance5 and the removal of the pilot's body Spooky re-examines the cockpit. She realises that (a) the tank is under the control of the tank's AI and its safety protocols, (b) there doesn't seem to be any malware in the tank's system, (c) that a remote network could be connected to the tank and (d) that remote network could still be connected. Spooky insulates herself from the tank's systems via a dummy barrier and then attempt to do a backtrace on any such remote network.
She gets enough information to show that there is such a signal and manages to track it as far as a Saizeniya restaurant on Rokko Island. By road that's about two hours but, after some persuasion, Kenbishi agrees to take most of the team6 via VTOL to the location.
Rokko Island
The Saizeriya restaurant identified by the backtrace of the network connection to the tank
On arrival at the general area of the restuarant there are workers and tourists going about their normal business. The still faint signal is actually coming from below ground and the team finds the nearest manhole cover and head down in the claustrophobic sewers below.
Marching Order
Tharbinsan has dropped his bag of medical supplies down the manhole
Ricky
Carrying a torch and pistol
Tharbinsan
Carrying a pistol
Spooky
Carrying her equipment in front of her (so initially no torch nor pistol)
Wakiya
Carrying a torch (on belt) and Pistol
On arrival at the bottom of the manhole is a small space and a door in the north of the space.
Footnotes
Again supplemented by Dawn's notes which, as is usual, are more comprehensive than mine! ↩
Undisturbed if you ignore the fine blood splatter from the pilot and the vomit of the team who initially went to rescue the pilot and discovered the scene. ↩
Spooky wisely decides not to try to do so herself! ↩
i.e., the pilot is connected to the tank and its sensor suite via a direct input to pilot's visual cortex ↩
On arrival at the entrance to the alleyway (as described in the last session) we discover that alley leads to an array of warehouses.
We cautiously (if somewhat independently) made our way past a small firefight between some yazuka and a small gang down the street (some of us using the alleyways) to the end of the street where there is a gate leading to the driveway of a warehouse. The warehouse itself is to the right of the driveway while the driveway itself leads to a small wharf. There are dim lights on the corners of the warehouse illuminating the outside of the building but the dim light together with the rain makes visibility quite low.
Artist's impression from Tremen's description of the lizard full body conversion.
Tremen is the first to arrive at the compound and (with difficulty but only opposed by a malfunctioning mechanism) opens the gate and proceeds inside. On the driveway is a small pickup style van which is unoccupied and empty. The warehouse itself is closed and locked. Tremen, followed up by Wakiya, cautiously heads around the corner of the building and sees Hoga Itami on the ground propped up on his right arm.
Even in the dim light he sees a large pool of blood. Over Hoga stands a full body conversion1 of a borg Lizard which is just pulling the rippers of its right hand out of Hoga's face. The borg Lizard jumps into the water and, even though Tremen manages to squeeze off a shot (and Tremen believes he wounded the borg Lizard) the borg Lizard swims off into the estuary.
Spooky reports that there is no comms chatter in the local area despite the presence of us, the body and the firefight in the street.
Hoga's body is well mangled. There is a small handgun towards to the boxes against the wall. The gun has been fired once. Hoga is wearing a tatty business suit and we have several observations to make:
Wakiya suggests that Hoga was herded to this location
Tharbinsan's gut feeling is that there was more than one group involved in the situation2
Tremen's gut feeling is that the attack on Hoga was one of focused anger more than anything else.
Footnotes
Full body conversion aren't too difficult in terms of the hardware required. However the medical work needed is significant and requires a decent lab and doctor - neither of which will come cheap ↩
The firefight is continuing back in the street and alleys as we investigate ↩
As described in the second set of notes, Hayato Kita had a note in his appointment book for a meeting in Shinchuko station with a Maria at 12:30 tomorrow. Maria would apparently be wearing a pink carnation. Spooky examined the CCTV footage which showed there was indeed a lady waiting in Shinchuko station at the relevant. She stayed for about 15 minutes and then walked out with an annoyed and disgusted expression. Checking with facial recognition reveals she is Maria Estoban, the daughter of a Mexican businessman who is a executive for Pemex. She has since returned with her father to South America. Spooky then made a phone with Maria and confirmed that the meeting was set up for her to meet with Hayato Kita and to be shown a good time but was stood up.
Kuroi tsuki
The Underground braindance studio is actually not all that underground. It's actually well known in the right circles (Celebrities, Politicos etc). and I decided to pay the club a visit during the morning. The building is relatively small and somewhat more upbeat and presentable than the surrounding buildings. Ground floor has no windows with a door next to its car park (with about 15 parking spaces) and while the upper two floors do have windows, the first floor windows have been blocked off on the inside. The windows on the top floor are also blacked out. After using the intercom I'm ushered in and taken to the manager. Overall impression is of a business that is legitimate if sailing somewhat close to the wind. The club is being tidied up from the previous night's activities. The manager is somewhat relieved when the topic of conversation is revealed to be about Kendo Ita whereabouts2. The manager and staff doesn't recognise him but are able to confirm that no bodies have been found at the club for a while.
Hoga Itami
Tharbinsan follows up on Hoga Itami's rap sheet which showed arrests for GBH and robbery for which he served some time in jail. His current whereabouts are unknown. Tharbinsan arranges for a facial recognition scan and alert to be made for Hoga - initially indications are that he is still in the city but no specific immediate trace of his location is available.
Kendo Ito
Wakiya looks for more information on Kendo Ita. He worked for an arms manufacturer as a programmer of emergency protocols for vehicle operation. The company's records show that he was staying at the Negoya Hotel (the hotel used by the company when staff are in the city).
The best image I could persuade the image generator to come up with.
Later in the evening
After taking a short rest we are alerted that there has been another body found with the MO of Sergeant Masher. The body is in the Dajima district and we head over there. As we cross the bridge into the district there is an emergency call from the team tracking Hoga. He has been seen in the company of two women and we are given the rough location (only a rough location as the CCTV coverage in that area is somewhat patchy). Hoga walks out of a bar with a woman on each arm. One of the woman's heads explodes and Hoga takes a couple of seconds to react, dropping the body of the dead woman. As he does so the stomach of the other woman explodes and Hoga dives into the shocked crowd and disappears into an alley after three more civilians are butchered. Several people are bumped as if by an invisible person and we head to the location of the alley.
On location, just beyond the alley, there are two ground cars (the nearest merely has a smoking engine, the further one is a wreck!).
Footnotes
Thanks for Dawn for her comprehensive notes - way better than mine own! ↩
Presumably there are illegimate activities ongoing at the club but as those are, probably, irrelevant, I didn't follow up on this - there's no need to cause unnecessary trouble and should trouble prove to be necessary we can always come back! ↩
After completing our part of the investigation at Mr. Sato's apartment (and handing over Mr. Sato and his daughter to the medical teams and his apartment to the forensics team), we reconvened in our office to discuss the investigation points so far and to try to decide on next steps. Apart noting that the daughter (once sufficient recovered) needs to be debriefed to get any information might have, several points were discussed and noted:
Discussion Points
Mr.Sato and his apartment
Layout
The layout of Mr. Sato's apartment
Mr.Sato's Input Jack
Definitely been forced, most probably as the result of something being forced into it.
Cyberprogram
Delayed action programs are possible and relatively easy to create if the programmer has some time (say 1 week to create a reasonable one that is also relatively undetectable)
Cameras
The Security cameras for the apartment building (and surrounding street cameras) do not show anything unusual and do not show signs of being tampered with.
Invisibility Tech
is possible and is in use by Section 9. However its use is not 100% perfect and what's on the CCTV does NOT show the telltale signs of its use that would be present if it was being used.
Computer
Mr. Sato's computer was burned out from the inside-out, i.e., a burn program was used (which, once loaded onto the computer, would only need a few seconds to do the job)
Greenhouse
In the greenhouse of the apartment the forensics team
Maid
Adjacent to the maid's bedroom
Missing
The maid has gone missing
Struggle
In the maid's room are the signs of a violent struggle
Small neat hole
5mm in size
Angled at 45° vertically, i.e. a shot from outside and above the penthouse apartment
Small container (about 5mm in diameter) found in the soil. Sent to forensics for further investigation
Hayato Kita
Movements
Section Nine's investigation branch has reconstructed Hayato Kita last 6 months movement and has been able to pin down all bar one of the contacts in his little black book. The missing person is Kenda Ito, from the report it appears that Kita met Ito at a public bath house in Nehama and then went to an underground Brain dance studio called Kuroi tsuki in the refugee district. Kita can be followed back to his apartment but there was no sign of Ito leaving.
Autopsy
Official cause of death will be listed as due to a loss of blood caused by a gunshot wound to the back. The report also lists that several finger prints were lifted from the brain case housing. These have been identfied as belonging to one Hoga Itami, a small time thug and body guard for hire.
Brain Case
Only the brain case (and not its contents) was found either on the body or at Hayato Kita's apartment
Serial Killer?
Three bodies were found in the port district last night, cause of death, crushed skulls. There is no link between the victims and no motive has been established as all had their personaly items and money still on them.
In the news
News of the three bodies is all over the net already (not an easy case to keep quiet!)
Sergeant Masher
The MO matches that of Sergeant Masher
Brain Case
His brain case was the one found in Hayato Kita's apartment (see above).
Nickname
His nickname was gained from his MO (see Session 5)
Dead
Sergeant Masher is dead, but his ghost line probably isn't1
Victims
The three bodies not found together and not within easy walking distance either (but within easy motorbike or even pushbike distance).
Victim 1
Office Worker
Victim 2
Convenience Store Worker
Victim 3
Housewife
Wakiya's notes
Wakiya's notes page 1
Wakiya's notes Page 2
Wakiya's notes page 3
Wakiya's notes Page 4
Wakiya's notes Page 5
Wakiya's notes page 6
Note that you can click on the image to get a larger version of the image.
Footnotes
Note that ghost lines have to be transferred, they can't be copied. ↩
After undergoing surgery to fix up my badly damaged right leg (including getting the leg armoured (which does count as getting the cybered) and a bit of time for recuperation, we reconvened in a conference room in Section 9 to discuss the situation and possible next steps. Reviewing the information gleaned from Sato Imports we note that while we didn't get any personal information from the laboratory hidden under Sato Imports we did get the home address for Mr. Sato himself. That address is for a penthouse apartment in an apartment block in an upmarket part of the city. Checking details for Mr. Sato we discover that:
Mr. Sato is married with four children, one daughter and three sons
The cost of the apartment is significantly higher than could be expected from the owner of Sato Imports. While that business was profitable the apartment is at least five times more expensive that those profits would justify
Mr. Sato's registered mobile phone is currently at the penthouse (he could, of course, have left the phone there and gone out either without a phone or with just a burner phone)
We also had more information about the brain case found at Hayato Kita's apartment. The serial number of the brain case matched that recorded for a US Master Sergeant called Jane Malory. He was a member of an anti-cyborg armoured unit who, apparently, did not adjust at all well on being demob'ed from the military. In fact the Master Sergeant suffered a cyber-psycotic breakdown and went on a killing spree. He killed at least 73 and gained the nickname of Sergeant Masher.
The obvious lead is that of Mr. Sato and I decided we needed to pay Mr. Sato a visit using the line of saying we're investigating the death of Hayato Kita and want to get whatever information he can provide (while observing him to see how he reacts). Myself and Ricky will make the visit while the rest of team remain nearby ready to tail Mr. Sato if he either makes a run for it or leaves after the visit.
However on arriving at the apartment it is clear that Mr. Sato is in no state to ask any such questions since he is covered in blood, holding a large knife, sat on one of the sofas and continually saying I killed them, I killed them. Searching the apartment reveals the bodies of his wife and his three sons. His daughter is badly injured and only survived the attack due to having had problems with the nanobots cleaning the air in the past and hence having both some cyber enhancements to her throat and to her immune system.
Mr. Sato appears to be suffering from some form of cyber-psychosis.
Other Notes from the apartment
The bodies of the wife and sons (and even that of the daughter) look like they have been posed. Mr. Sato's wife was previously in perfect health.
Mr. Sato's home office has been ransacked
The Bathroom (and Kitchen) are in good (if not perfect) order
All the family are in casual clothing (it is a Saturday morning so this is to be expected)
No alarm was made from the apartment and nothing unusual was reported as myself and Ricky arrived in the Lobby of the apartment block by the concierge (the penthouse occupies the entire top floor - the roof above is sloped and hence there is no facility for a heliport there)
Wakiya's theory (which Tremen thinks is quite reasonable) is that the cyberpsychosis was forced on Mr. Sato since he wasn't heavily enough cyber'ed to be a usual victim.
Footnotes
This image was generated using the following prompt: Kitchen in an apartment in modern cyberpunk style kitchen in tokyo. There are cherries on a kitchen worktop that is next to a kitchen sink. The kitchen is used by a family that is well off. The kitchen is roughly 3 metres by 5 metres and is uncluttered. Note that the room portrayed is too small and there should be a door in the far wall - however this was the best image generated. ↩
Following the discovery of the hidden entrance in the floor of the one of the shower cubicles in the Sato Imports warehouse, the team descended. The spiral staircase ended in the reception room of what was obviously a significant medical facility. The reception room itself was relatively sparse. There was a door to the west covered by a sterilisation field. The reception room did hold a computer system which was not connected to the net. The computer did show that the facility could handle up to 7 patients each of whom had an individual recovery room and that 4 of those 7 rooms were marked as being occupied.
To the east was a room clearly used as a storage area for garbage and waste. The waste included human body parts that suggested about a week's worth of operation and also suggesting that the secret lab was used for either organm harvesting or, more likely, the illegal implantation of cybertech.
The map of the secret laboratory
As we explored the complex the team split into two groups to cover the ground more quickly. One team (Spooky, Wakiya and Ricky) explored to west encountering a couple of techs who were immediately hostile but after one of the techs was mortally wounded, the second technician surrended quickly.
The yokai showing off his swords
Myself and Tharbinsan explored to the east and encountered what can only be described as a Yokai2. The Yokai was also immediately hostile and while I did manage to wound him it did manage a nasty blow to my leg, breaking it and leaving me heavily wounded.
The other half of the team rush to the scene (after securing their prisoner to the nearby furniture). I was able to staunch my serious leg wound while Tharbinsan completed the first aid. Spooky, Wakiya and Ricky then take on the Yokai - which dodged a lot of their shots while returning fire. Ricky, however, then got a couple of palable hits on the Yokai leaving it seriously wounded. As a result of its wounds the Yokai obviously then took the ultimate decision and self-destructed (causing minimal damage to the team).
Following the self-destruction of the Yokai the team is then able to search the complex revealing:
There was a third tech in the complex who freed his colleague when the coast was clear and the pair obviously then scarpered out of the complex and the Sato Imports Warehouse above
Electronic locks are remarkably easy to push into their failsafe (i.e., permanently locked) state
In the last room (which needed cutting torches to enter given the failsafe nature of their electronic locks) was a storeroom holding a lot of cybertech - all of foreign origin and hence not easily traced by the authorities in Japan.
We then returned to Section 9 (in my case, at least, to recuperate!)
Footnotes
The first and third images on this page were my first experiments using AI generated images. I used Microsoft's Image Creator to generate the images. The first image used the prompt Entrance to a secret laboratory hidden under a shower cubicle. The Entrance is open with a spiral staircase leading down beneath the floor of the cubicle while the third used the prompt Heavily cybered human for a cyberpunk villain in a role playing game. The villain has swords for arms. Unfortunately there's no good way to see what kind of source was used to generate the images as Microsoft (and the underlying DALL-E model) don't reveal this kind of information. ↩
Admittedly a better description would be of a heavily cybered (and heavily armed and armoured) human, but at the time I and Tharbinsan were somewhat alarmed! ↩