Traveller Session 20

By Dawn Pinchin
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First published 9th April 2026
Game Date
267-1105
Location
Iderati
Jump map around Iderati

We are in a maintenance tunnel, heading for the transit tunnel. The floor trembles slightly, something hit the station? A door opens ahead of us. We hear 4 soft pops and the person in front of us slumps to the ground we then hear a door in action, Tharbin peeks to the right and sees a locked door. Tharbin can see some type of cycling lights green then back to red for locked. Tharbin opens the door in front of him with maintenance equipment inside. Earl talks to the injured man but he is struggling to speak. The door is still cycling . The door to the left is the maintenance area. Tharbin vaguely recognises the injured man, so he searches his pockets and finds data chip and a device for the door. He shouts "Viscount Lim of New Rome" when Tharbin picks up the data chip. Cyn patches up the injured man, he has some bullet wounds but it looks like something else may be at fault than just the bullet wounds. The gaps in the door lights is getting longer. Earl asks which direction to the docking area but no-one sees.

Someone is trying to get through the door. I can't reach the door to stop whomever may be trying to get through it. Tharbin and Cyn support the injured man to the West away from potential danger. The door to the East is now open. The injured man is searching for something so Tharbin gives him the device back and he opens a door. I move to cover their retreat into the open door. Inside the room there are racks of tools and power tools along with a powered trolley and Vacc suits, door to the North currently locked. Chase hears a bullet whizz passed him from the East, Tharbin asks the quickest way to our ship, he vaguely points to the North, Tharbin comms the location of the room with the Vacc suits and advises us to group up to put on the Vacc suits, we do so and close the door behind us.

(Body pistol) PM aiming down the corridor. Earl takes a shot at the Portside Manager and misses. Door closing (Masuyo only). Tharbin prepares to close the door and I plan to hit it to essentially lock it. Chase looks at the truck and sees that it can be driven and will automatically open doors in front of it as it moves, Cyn re-examines the unconscious man and determines that the bullets were laced with some kind of sedative. Masuyo pokes head around corner, the door closed and locked. There is atmo beyond North door. The team start putting on Vacc suits. I take out my biggest wrench and smash the control panel. We search the room for straps to secure the injured man on the flatbed. We also found an oxyacetylene torch, but only a small one.

Masuyo drives the buggy, there have been one or two more trembles indicating impacts. The door leads to a transit tunnel. 500 meters to docking pod. 100 meters ahead one of the doors does not open automatically, I check the door area is open to vacuum and there is debris inside. We close the bulkhead behind us and I override the bulkhead in front, thankfully we don't get an explosive decompression but not as controlled as I would have liked. We can take the buggy with us, but decide to leave it behind and carry the injured man by hand. This area has taken a hit. hence the debris, 360 meters to go. We move up to the next bulkhead which is also closed, again a vacuum beyond this one too. We get the doors open but there are more tremors as we proceed. We make good progress, next bulkhead has atmo so a little more troublesome to open. Everyone prepares just in case, I finesse the door open and we all move through move on, next one is pressurised but we decide to continue depressurising as we go, this continues until we reach Docking area 4, but we will enter another area we can use as an airlock, we depressurise, enter then repressurise so we can enter the Docking Bay. We keep on the Vacc suits just in case.

A view of docking bay 4 full of ships. The Vagabond's hope is roughly in the centre of the docking bay with the party arriving at the top right.

Docking Bay 4. Our heroes can (just) be seen at the top right of the image

The Hope is on pad 14, there is a lot of activity, ships preparing for launch and shots being fired in the area. We formulate a plan Cyn and myself will carry the injured man up between pads 9, 10, 11, 12 then head towards 19 before making our way to The Hope. The others will head for 8 and offer some assistance and provide us some cover. We also discuss taking some of the milling people aboard The Hope with us. We take off our Vacc suits while talking over the plan.